tag:blogger.com,1999:blog-73138085169541965912024-03-14T12:19:07.837+09:00Rollin' 2d6 DeepA Warhammer 40k BlogAnonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.comBlogger134125tag:blogger.com,1999:blog-7313808516954196591.post-47588859782315561972014-09-04T13:03:00.003+09:002014-09-04T21:36:59.019+09:00Publishing Games Now: Let's Talk About the Incredible "Band Saga"<div class="separator" style="clear: both; text-align: center;">
<a href="https://s3.amazonaws.com/ksr/assets/002/514/311/b0cffeede1a259200829123681d2f0c8_large.png?1409504428" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="116" src="https://s3.amazonaws.com/ksr/assets/002/514/311/b0cffeede1a259200829123681d2f0c8_large.png?1409504428" width="400"></a></div>
<br>
<br>
The past few months of radio silence has culminated in a fantastic new job for me in Osaka. Active Gaming Media has signed me on as their new Content Manager for their indy game translation and distribution service, Playism. Basically that means I am going to be hunting far and wide across the net and convention centers for indy games that look truly excellent so that we can bring them to foreign audiences. Playism has already put out a lot of really killer games, including <a href="http://www.playism-games.com/games/gunhound/">Gunhound EX</a> which I <a href="http://dnanoodle.blogspot.jp/2014/05/review-armored-hunter-gunhound-ex.html">wrote about</a> some months ago. Take a look at the library on <a href="http://www.playism-games.com/">our site</a>, which is quite big at this point and is full of awesome games that are otherwise not available in their non-native regions.<br>
<br>
Having just joined the team, there is still a whole lot for me to learn (my god, the sheer number of names and companies I am going to learn about in the near and far future!), and so I'm still getting up to speed even with some of our current projects. What prompted this post was checking out the <a href="https://www.kickstarter.com/projects/rekcahdam/band-saga">Kickstarter for Band Saga</a>, the video for which simple blew my f#&king mind. Have a look at the Kickstarter page, but below I'll borrow the video and some of the images to let you get a feel for what it is.<br>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://s3.amazonaws.com/ksr/assets/002/365/104/adc5bf2cad2631b59802f86aba9d2594_large.gif?1406786818" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://s3.amazonaws.com/ksr/assets/002/365/104/adc5bf2cad2631b59802f86aba9d2594_large.gif?1406786818" width="640"></a></div>
<br>
Band Saga is "a musical action rogue-like of epic proportions." It is a game where you utilize the sounds available to you in the game to create and remix tracks. Those sounds then affect the random generation of the SHUMP levels that you battle across. It's a beautifully drawn and animated game. The colors really pop, as do the sprite animations. The creator, Roger Hicks, has both incredible talent and excellent support from his lead artist Hillmon Ancrum. Right now I am actually listening to the OST on a free stream <a href="https://rekcahdam.bandcamp.com/album/band-saga-lp">here</a> and it kicks very much ass.<br>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://s3.amazonaws.com/ksr/assets/002/516/374/d1ace6b32901eea5a848fba61e437c0c_large.gif?1409539570" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://s3.amazonaws.com/ksr/assets/002/516/374/d1ace6b32901eea5a848fba61e437c0c_large.gif?1409539570" width="425"></a></div>
<br>
Roger has some really cool ideas for where he wants his game to go, including simultaneous coop play and asynchronous music collaboration. But it is really the core game mechanic that intrigues me most. I can't wait to get my hands on a build so I can see how the gameplay in this video unfolds for the player. There is more information on the <a href="https://www.kickstarter.com/projects/rekcahdam/band-saga">Kickstarter</a>, so go there to find out more about the game and if you like what you see (why wouldn't you? This game looks utterly bonkers) then back it and spread the word.<br>
<br>
<iframe frameborder="0" height="480" scrolling="no" src="https://www.kickstarter.com/projects/rekcahdam/band-saga/widget/video.html" width="640"> </iframe><br>
<br>
<br>Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-5795981906406193312014-06-09T16:32:00.002+09:002014-06-09T16:32:58.054+09:00Republique Free in the App Store; Super Famicom Gaming is GoI just had a quick post to put up. Two things. First, the other day I got Republique for iOS for free from the US iTunes store. I'm not sure if it is still like that, but I got the impression that it was a limited-time-only kind of thing. I had my eye on that game for a while when it was getting made and it looked really cool, but I didn't want to buy it when it did come out. Heck though, for free I'm happy to download and sit on it until I can get around to playing it. Supposedly it is really good, so if you're inclined give it a look.<div>
<br /></div>
<div>
Second, I've been playing the heck out of Final Fantasy V on Super Famicom and was thinking I'd like to write something about it when I'm done. I played 4 and 6 when they came out in the US and was absolutely fanatical about them. During the gap between the two I wondered what happened and where the next one was, so right now I'm filling in a gap in my SNES childhood that sort of puts some long-lost puzzle pieces into place. There are a lot of games that only came out in Japan that I have always wanted to play, so now that I have finally gotten off my butt and bought what I need to change the batteries in the cartridges I can finally get to them. Some games I want to play because I haven't seen the original Japanese (like Chronotrigger, Secret of Mana and FFVI), but others like Front Mission, Romancing SaGa 2 & 3, or the SNES Fire Emblem games never came out in their original format back home. Rather than bumbling through my first experience with SNES-era classics on an emulator, I've waited until I could do them right. It's a project that's a long time in the making and I'm really excited to be moving ahead with it now.</div>
<div>
<br /></div>
<div>
That's something to look out for while I am waiting on my 7th Ed rulebook to arrive. I played a game of 6th the weekend 7th came out (on my birthday, actually. Thanks for remembering, GW!), and it was a great time. Definitely a good way to send off an edition I honestly feel was unnecessary considering it only last two years and wasn't that different from fifth. But until it comes in and I've gotten a chance to read and play with it, I'll be more likely to post about modeling and video games than actual 40k battles.</div>
Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-57241575478294188992014-05-27T21:21:00.000+09:002014-05-27T21:36:49.323+09:00Review: Armored Hunter Gunhound EX<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-aNJCOaZKvbM/U4R9V7YkGJI/AAAAAAAAEjE/muB7QF5tuSs/s1600/pic8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-aNJCOaZKvbM/U4R9V7YkGJI/AAAAAAAAEjE/muB7QF5tuSs/s1600/pic8.jpg" height="273" width="400" /></a></div>
<br />
In case you hadn't noticed, almost all of the non-40k games I've reviewed on this blog have been for indy games. That's mostly because many indy games these days feature a lot of the SNES/Genesis era qualities that I have only grown more fond of as I have gotten older. I like pixel art. I like side-scrolling. I like quick, engrossing action. I like gameplay that rewards experience and dexterity. I like brutally hard games, the ones that make you really, truly angry. And I love the glorious, rewarding feeling that washes over me when I finally beat that boss I've fought two dozen times.<br />
<br />
I like old-school games.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="362" src="//www.youtube.com/embed/Ezurx-GjFdk" width="527"></iframe><br />
<br />
<a href="http://www.playism-games.com/games/gunhound/">Armored Hunter Gunhound EX</a> is a proper old-school game in all of those respects and even improves on the conventions I would have expected in the mid-nineties. I haven't met the creative people behind it, but it seems clear to me that they grew up on the same games that I did. They played those games and learned a lot from them. When it came time to make their own game they did what they knew and what they were passionate about making. They infused an old genre with some genuinely funny humor, characters that are refreshingly round and a plot with turns so mature I found myself questioning whether events were really unfolding the way it seemed. All of this comes across smoothly in the translated English, but if you're inclined you can also switch the settings to Japanese to get the original Japanese subtitles and menus.<br />
<br />
Yet for all that <a href="http://www.dracue.co.jp/index.html">Dracure Software</a> innovated on a tried-and-true formula, the game still keeps close enough to its roots that it doesn't overstep the boundaries that attracted me to it in the first place. If you have ever played Target Earth, Cybernator or Metal Warriors then you have an idea of what the game plays like. It's a side-scrolling, mech-based shooter. You have infinite boost on the ground and a gauge for your thrusters in the air. Once you get used to it, you can scoot around the stages with the boost on all the time, wreaking havoc on everyone around you with an arsenal of unlockable weapons. All of the weapons I have unlocked have been useful and I find that no matter what setup I have, I use all of weapons constantly. It's really gratifying to unleash volleys of missiles in between auto-cannon and machine gun fire, and then to zoom in with a power fist to smash enemies in the face.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-je1JY67khjw/U4SBnaciDOI/AAAAAAAAEjQ/x-0-H4lN2rM/s1600/pic4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-je1JY67khjw/U4SBnaciDOI/AAAAAAAAEjQ/x-0-H4lN2rM/s1600/pic4.jpg" height="273" width="400" /></a></div>
<br />
<br />
<br />
I did find that I had to set up my controller well in order to get the most out of the controls. There are a lot of buttons and you really need to be comfortable using them all in order to beat levels without dying. I use the <a href="http://www.motioninjoy.com/download">MotionInJoy</a> drivers and found out that I had to set it to a normal UID and then assign the buttons in the menu using the keyboard (Z for OK, X for cancel!) in order to play. If you're using an XBox controller, I hear it works fine without any fuss.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-lNkNXcpmS8Q/U4SBndfEpjI/AAAAAAAAEjM/d35Qj7po7e4/s1600/pic5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-lNkNXcpmS8Q/U4SBndfEpjI/AAAAAAAAEjM/d35Qj7po7e4/s1600/pic5.jpg" height="273" width="400" /></a></div>
<br />
Gunhound EX is an excellent game available through <a href="http://store.steampowered.com/app/273240/">Steam</a>. It can also be found through <a href="http://www.playism-games.com/">Playism</a>, the direct distribution service of the guys who localized it. Their work bridges the gap between the English and Japanese indy game markets. I know many of their in-house translators and editors and I also know some of the freelancers who translate for them. Their work is fantastic across the board. They've localized other excellent titles such as <a href="http://playism-games.com/games/onewayheroics/">One Way Heroics</a>, <a href="http://www.playism-games.com/games/papers_please_en/">Papers, Please</a>, <a href="http://www.playism-games.com/games/astebreed/">Astebreed</a>, <a href="http://www.playism-games.com/games/shadowrunreturns/">Shadowrun Returns</a>, <a href="http://www.playism-games.com/games/machinarium/">Machinarium</a>, <a href="http://www.playism-games.com/games/iasfs/">Inside a Star-filled Sky</a>, <a href="http://www.playism-games.com/games/jamsouls/">Jamsouls</a> and the <a href="http://playism-games.com/games/pixeljunk_monsters/">Pixel</a> <a href="http://playism-games.com/games/pixeljunk_shooter/">Junk</a> <a href="http://playism-games.com/games/pixeljunk_eden/">games</a>, just to give you a (brief) glimpse of their tastes and portfolio.Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-74637791256046447422014-05-22T20:46:00.002+09:002014-05-22T20:46:50.971+09:00Rumors: 7th Vehicle Damage and Perils of the Warp Charts<span style="color: white; font-family: Tahoma, sans-serif;"><span style="background-color: black; line-height: 19.5px;">Some new rumors (or perhaps leaks!) that I came across on <a href="http://www.belloflostsouls.net/2014/05/40k-charts-ahoy-perils-and-vehicles.html">BoLS</a> a few moments ago. </span></span><br />
<span style="color: white; font-family: Tahoma, sans-serif;"><span style="background-color: black; line-height: 19.5px;"><br /></span></span>
<span style="color: white; font-family: Tahoma, sans-serif;"><span style="background-color: black; line-height: 19.5px;">The vehicle chart is roughly what I would expect factoring in for the rumored 7+ explodes result. The thing that really caught my eye was (obviously) flyers crashing on a 1-2 out of d6 when immobilized. The old locked velocity rule never sat right with me when damaged mobility should logically make a plane crash. This is a welcome change in my eyes.</span></span><br />
<span style="color: white; font-family: Tahoma, sans-serif;"><span style="background-color: black; line-height: 19.5px;"><br /></span></span>
<span style="color: white; font-family: Tahoma, sans-serif;"><span style="background-color: black; line-height: 19.5px;">The perils chart is interesting, but I hoped it would be a lot more interesting (read: utterly brutal and unforgiving). Psychic powers seem like they're about to get even more useful than they have been. While perils is likely to happen more often with people rolling 5 or more dice and praying they don't double up on sixes, I don't see the need to reward someone for tempting the warp beyond casting the spell they were attempting. That's the inherent reward and it seems sufficient to me. </span></span><br />
<span style="color: white; font-family: Tahoma, sans-serif;"><span style="background-color: black; line-height: 19.5px;"><br /></span></span>
<span style="color: white; font-family: Tahoma, sans-serif;"><span style="background-color: black; line-height: 19.5px;">I've seen people on the boards who think they're going to summon a million Pink Horrors with fifteen Heralds of Tzeentch. I think they are likely in for a surprise when they nuke themselves and their units too. When not casting powers Tzeentch has very low leadership. This chart would not be terribly friendly to them. Just a few days before 7th comes out (coincidentally on my birthday, though I'll be in Tokyo watching an Uematsu Nobuo concert[!]), so we only have to wait a little longer to see what truth lies behind these rumors. </span></span><br />
<b style="background-color: black; border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;"><span style="color: white;"><br /></span></b>
<span style="background-color: black;"><span style="color: white;"><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;"><i style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><a href="http://feedproxy.google.com/~r/Faeit212/~3/VF0hFzfjf38/vehicle-damage-tables-for-7th-edition.html" style="border: 0px; margin: 0px; outline: 0px; padding: 0px; text-decoration: none;">via Gary:</a></i></b><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /></span></span><br />
<div class="separator" style="border: 0px; clear: both; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px; text-align: center;">
</div>
<span style="background-color: black;"><span style="color: white;"><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;"><span style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Vehicle Damage Table:</span></b><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">1-3 Crew Shaken: </b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;">vehicle only firing snap shots like normal</span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">4 Crew Stunned: </b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;">vehicle only firing snap shots and cannot move or pivot. Zooming flyers cannot turn and must move 18". </span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">5 Weapon Destroyed: </b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;">as normal and if all weapons have run out of ammunition or or already destroyed count as immobilized</span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">6 Immobilized: </b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;">Chariots count as Crew Stunned, Flyers 1-2 flyer crashes with Crash and Burn rule. 3+ it counts as crew stunned.An already immobilized vehicle suffering another immobilized result loses an additional hull point.</span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">7+Explodes:</b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;"> D6 radius for a Strenth 4 hit on nearby units. vehicle destroyed</span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><i style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">Crash and Burn:</i><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;"> lg blast and scatters 2d6 for S6 hits.</span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;">Wrecked vehicles are those that lose all their hull points. becomes scenery</span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;"><span style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><br /></span></b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;"></span><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;"><span style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Perils of the Warp:</span></b><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">1. Dragged into the Warp: </b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;">Psyker takes a leadership test, if passed suffers 1 wound or glancing hit no saves.if failed he is removed as a casualty and his unit takes d6 S6 AP1 hits. The hits come from the psyker for allocation</span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">2. Mental Purge:</b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;"> Psyker suffers 1 wound/glancing hit no saves. randomly select one power from the psyker. its lost for the rest of the game. </span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">3. Power Drain:</b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;"> Psyker suffers 1 wound/glancing hit no saves. if its the psychic phase, both players lose d3 warp charge points </span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">4. Psychic Backlash:</b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;"> Psyker suffers 1 wound/glancing hit no saves.</span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">5. Empyric Feedback: </b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;">Psyker takes a leadership test. if failed Psyker suffers 1 wound/glancing hit no saves. If passed no effect.</span><br style="font-family: Tahoma, sans-serif; line-height: 19.5px;" /><b style="border: 0px; font-family: Tahoma, sans-serif; line-height: 19.5px; margin: 0px; outline: 0px; padding: 0px;">6. Warp Surge:</b><span style="font-family: Tahoma, sans-serif; line-height: 19.5px;"> Psyker takes a leadership test. if failed Psyker suffers 1 wound/glancing hit no saves. If passed psyker gains a 3+ invul, fleshbane, armour bane, and smash until the next friendly psychic phase.</span></span></span>Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-35997795898896994662014-05-22T10:08:00.002+09:002014-05-22T17:06:07.221+09:007th Ed Psychic Powers!The new 7th edition psychic powers leaked today and there are a number interesting points herein. Of note is that the Sanctic Daemonology powers are really fascinating. On the whole they're easier to cast than the counterpart Malefic powers, although on the surface it seems they are not as incredible as summoning troops with wargear or summoning greater daemons. I do see that they match up well with many Grey Knight units, however. A 2++ on Draigo would be incredible. Or 4++ on Terminators would be very helpful. Teleporting slow-moving units like Terminators or Henchmen via Gate of Infinity looks like a powerful tactic as well. And then of course the big surprise is...Vortex of Doom with a Stength D profile! That looks very worth a possible failure and perils.<br />
<br />
Other changes worth note are that Misfortune is much less useful now, especially to Eldar. I doubt I'd even keep it if I rolled it. Biomancy has some amazing powers and the ones that were good before only got better. Iron Arm is beyond amazing now that it gives a flat +3 to both S and T. Telepathy got worse in some respects, particularly Hallucination and the loss of Puppet Master, but Invisibility is still very good and Psychic Shrierk, which was my favorite anyway, picked up another six inches of range. Shrouding looks great, but if you read carefully it only buffs <i>models</i> within six inches of the psyker. I don't see it as a great option unless used to protect vehicles or unless used from inside a vehicle.<br />
<br />
I like the look of many Telekinesis powers too. Again, some those would work great with Grey Knights. Using Levitation to position shooting units into their sweet spot 24" range stands out as a good option. Sorry for all the GK-centric thoughts, them and Inquisition are the only Imperial armies I really play. Anyway, have a look for yourself. There's a lot to gleam here.<br />
<br />
<i>Edit: to get the pictures to display large enough to read the text I'm finding I have to open them in new tabs first. FYI.</i><br />
<br />
<img src="http://2.bp.blogspot.com/-SvWjgItgpTU/U3zCdPlPTmI/AAAAAAAACDc/62CPtxrFEwM/s640/PjhHTlV+-+Imgur.jpg" height="480" style="-webkit-user-select: none;" width="640" /><br />
<br />
<br />
<br />
<img src="http://3.bp.blogspot.com/-nxX4UiSuMdc/U3zCXMJZ7iI/AAAAAAAACC0/XwLHz_6H3TY/s640/8lOUrQV+-+Imgur.jpg" height="480" style="-webkit-user-select: none;" width="640" /><br />
<br />
<img src="http://1.bp.blogspot.com/-8gHCdz8GEVg/U3zCXn4Sl4I/AAAAAAAACC4/PY0wnvnPpf0/s640/aMj1i70+-+Imgur.jpg" height="480" style="-webkit-user-select: none;" width="640" /><br />
<br />
<img src="http://2.bp.blogspot.com/-3Z8xUVCEBXo/U3zCY8ofntI/AAAAAAAACDE/--5ol62f5_I/s1600/bB53hX0+-+Imgur.jpg" height="480" style="-webkit-user-select: none;" width="640" /><br />
<br />
<img src="http://3.bp.blogspot.com/-olnYKAfUhBA/U3zCa3ki5cI/AAAAAAAACDM/50K_X-8IKME/s1600/GqZoHXy+-+Imgur.jpg" height="480" style="-webkit-user-select: none;" width="640" /><br />
<br />
<img src="http://1.bp.blogspot.com/-xBNi1kKa8BA/U3zCcP-gi9I/AAAAAAAACDU/cQxMJDGUXmI/s1600/mKO7udJ+-+Imgur.jpg" height="480" style="-webkit-user-select: none;" width="640" /><br />
<br />
<img src="http://3.bp.blogspot.com/-AKm6lhS0SPs/U3zCgT0Nd8I/AAAAAAAACDk/ei64Ql6vbH0/s1600/R0UeLqb+-+Imgur.jpg" height="480" style="-webkit-user-select: none;" width="640" /><br />
<br />
<img src="http://1.bp.blogspot.com/-9GkSM-MXtTM/U3zCjHJr3wI/AAAAAAAACDs/dwLopCgsi-o/s1600/UGuvVrQ+-+Imgur.jpg" height="480" style="-webkit-user-select: none;" width="640" /><br />
<br />
<img src="http://4.bp.blogspot.com/-c4F9H1Ys23Y/U3zH-aKQD5I/AAAAAAAACD8/bnqcCQWLxF4/s1600/3Y8LLTf+-+Imgur.jpg" height="480" style="-webkit-user-select: none;" width="640" />Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-70216261190304924722014-04-26T11:13:00.002+09:002014-04-27T00:43:02.038+09:00Finally getting around to posting about my game! 2k Eldar vs EldarI was already planning to visit friends in Tokyo about a month back, but out of nowhere I got a free day off on a Friday and I got some 40k in too. What a lucky break! Scott and I are slugged it out with the most brutal lists we could put together at 2000 points. I laid down my ForgeDar Council to see how it would fare against him without allies. Here's my list.<br>
<br>
<u>HQ</u><br>
<br>
<ul>
<li>Farseer - Jetbike, Spear</li>
<li>Farseer - Jetbike</li>
<li>8 Warlocks - Jetbikes, 1 Spear</li>
</ul>
<br>
<br>
<u>Troops</u><br>
<br>
<ul>
<li>5 Dire Avengers</li>
<ul>
<li>Wave Serpent - TL Scatter Laser, Underslung Shuriken Cannon</li>
</ul>
<li>5 Dire Avengers</li>
<ul>
<li>Wave Serpent - TL Scatter Laser, Underslung Shuriken Cannon</li>
</ul>
</ul>
<br>
<br>
<u>Fast Attack</u><br>
<br>
<ul>
<li>Nightwing Interceptor</li>
<li>2 Hornets - Dual Pulse Lasers, One with Holos</li>
<li>2 Hornets - Dual Pulse Lasers, One with Holos</li>
</ul>
<br>
<br>
<u>Heavy Support</u><br>
<br>
<ul>
<li>Pheonix Bomber</li>
<li>2 War Walkers - Scatter Laser/Bright Lance</li>
<li>War Walker - Scatter Laser/Bright Lance</li>
</ul>
<div>
2000 Total Points, 13 Kill Points, 2 Scoring Units<br>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-kafjRarOB64/UzwLHfGU9vI/AAAAAAAAEWQ/exmF5o0ORIA/s1600/14+-+1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-kafjRarOB64/UzwLHfGU9vI/AAAAAAAAEWQ/exmF5o0ORIA/s1600/14+-+1" height="300" width="400"></a></div>
<br>
</div>
<div>
<br></div>
<div>
Not having Dark Eldar presents some of the old challenge in using the Seer Council (no Hit and Run). And it makes my powers less reliable (no Grisly Trophies). Part of what we were trying to do was test ways of bringing down the Council when it is backed by a powerful list, but not by the Baron. <br>
<br>
Opposing Eldar:<br>
<br>
<u>HQ</u><br>
<br>
<ul>
<li>Spiritseer</li>
<li>3 Warlocks on Jetbikes, 2 Spears</li>
</ul>
<br>
<br>
<u>Troops</u><br>
<br>
<ul>
<li>5 Wraithguard with D-Scythes</li>
<ul>
<li>Wave Serpent - Scatter Laser, Holofields</li>
</ul>
<li>5 Wraithguard with D-Scythes</li>
<ul>
<li>Wave Serpent - Scatter Laser, Holofields</li>
</ul>
<li>3 Jetbikes with a Shuriken Cannon</li>
<li>3 Jetbikes with a Shuriken Cannon</li>
<li>3 Jetbikes with a Shuriken Cannon</li>
</ul>
<br>
<br>
<u>Fast Attack</u><br>
<br>
<ul>
<li>2 Hornets - Dual Pulse Lasers</li>
<li>Nightwing Interceptor</li>
</ul>
<br>
<br>
<u>Heavy Support</u><br>
<br>
<ul>
<li>Falcon - Scatter Laser, Shuriken Cannon, Holofields</li>
<li>Warp Hunter - Holofields</li>
<li>Warp Hunter - Holofields</li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-sjomkxXE284/UzwLHc3TTlI/AAAAAAAAEWQ/iRHEIb7j50U/s1600/14+-+2" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-sjomkxXE284/UzwLHc3TTlI/AAAAAAAAEWQ/iRHEIb7j50U/s1600/14+-+2" height="300" width="400"></a></div>
<br>
<br>
Basically our idea was to force the Council to roll a lot of 4++ saves against the Wraithguard and Warp Hunter templates. There is also a good amount of firepower coming in from other platforms on the other side. If the Council were dwindled down, my relatively low AV force might be dealt with over the course of the game.<br>
<br>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-VodPMQu3fic/U1sSc1q-tzI/AAAAAAAAEXk/LNLOuTU_OZs/s1600/14+-+7" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-VodPMQu3fic/U1sSc1q-tzI/AAAAAAAAEXk/LNLOuTU_OZs/s1600/14+-+7" height="240" width="320"></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deployment.</td></tr>
</tbody></table>
I failed to roll either Fortune or Protect. And getting too focused on trying to Fortune I forgot to roll for Prescience and Psychic Shriek. I was off to a bad start. Then I lost the roll for first turn and failed to seize. This was basically the worst case scenario for the army I brought.<br>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-UgQiTbRAzmg/U1sScz6UGyI/AAAAAAAAEZE/V6s5aeZwUHI/s1600/14+-+5" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-UgQiTbRAzmg/U1sScz6UGyI/AAAAAAAAEZE/V6s5aeZwUHI/s1600/14+-+5" height="320" width="240"></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Scott's Saim Hann force. A work in progress, and I think his best painting to date.</td></tr>
</tbody></table>
But what we found was that while my opponent made a few mistakes in his movement phase, particularly putting long ranged assets too close (he's used to Dark Eldar skimmers with rifles firing from the inside) and his D-Scythe Wraithguard too far, it wasn't of great consequence that I lost a lot of my Council. What I had been wary of was him hammering even 2-3 models with 5 templates with both units. That could cripple the Council without even accounting for firepower coming from his vehicles. Instead the Wraithguard were too far away to lean on their optimal target and he had to fire on the Council with his Hornets and tanks. That spared my own vehicles a lot of damage. His battle tanks were also too close to avoid getting assaulted by the few Witchblades that remained, meaning that despite hurting the unit badly they were still causing roughly the same damage they would have at full strength.<br>
<br>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-xv7lsv8xao4/U1sSc3PNOLI/AAAAAAAAEY0/t0rH0m_0fg8/s1600/14+-+9" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-xv7lsv8xao4/U1sSc3PNOLI/AAAAAAAAEY0/t0rH0m_0fg8/s1600/14+-+9" height="300" width="400"></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Council casualties and their following assaults. Scott's Hornets really pounded them. We found Hornets to be obscenely powerful in this game, especially when Guided.</td></tr>
</tbody></table>
I discovered a few things about my list in this game. The Council is as amazing as always at killing vehicles with weak rear armor. While I think it would have been too diminished to fight large units of infantry or other tarpit units, I think it is likely armies with points invested in those units would have a hard time hammering the Council at long range. A list like that may not be able to deal with my Serpents, Hornets, Walkers and Flyers as well. It might also not have the ability to ignore cover which is huge in dealing effectively with a Fortuned 2+ Council, which before the game started was a very real concern.<br>
<br>
Fielding a Council in my ForgeWorld mech list basically throws a wrench into target priority for my opponent. It takes very specific tools to bring it down. Even if it doesn't have a 2+ and 2+ cover, and even if it doesn't have Fortune, at long range you need to use weapons with AP 2/3 to kill them effectively and that keeps my mech elements mostly unmolested. Ignoring the Council, especially when there is a nice opportunity when they don't have Fortune up, can spell doom for many armies as well.<br>
<br>
I also discovered that Pheonix Bombers are much better than the internet seems to believe. I've seen any number of times that people advise taking Nightwings instead for better jink saves, similar firepower and cheaper costs. But similar firepower is so untrue in my opinion. With the missile launchers you get a lot more shots at very good AP. I found my Bomber could basically remove a unit of Wraithguard every turn. And I'd be comfortable shooting it at almost anything: vehicles, weakly armored troops, other planes, really anything but AV14.<br>
<br>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" src="http://2.bp.blogspot.com/-5Kai2wfqdzw/U1sScxhBcQI/AAAAAAAAEXM/-I8H9pvYlgg/s1600/14+-+11" height="300" style="margin-left: auto; margin-right: auto;" width="400"></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Before flyers.</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" src="http://1.bp.blogspot.com/-PTLhTFMhJNA/U1sSc0Q5bcI/AAAAAAAAEXc/n4D51-DjwaA/s1600/14+-+12" height="300" style="margin-left: auto; margin-right: auto;" width="400"></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After flyers. Cleared a Serpent and WG unit.</td></tr>
</tbody></table>
And finally what I learned is that even though I love the Council I built and using its rules is really ridiculously fun, I can't see what place it has in 40k generally. Most armies can't deal with it, especially not when it is backed up by a powerful force. I already felt like it clearly doesn't belong in casual games, but even when you tailor specifically to it and field a quite brutal army it throws off the balance of the game too much in my opinion. It takes a lot of force to destroy even when it doesn't have any of the powers that make it durable. And it takes very specific equipment even if you apply the force. You really need both AP2 and ignores cover and there aren't many armies that can wing that. Even if they can, I don't like it when a battle can be compared so easily to paper, rock, scissors. It's a strategy game, after all, and strategy ought to win the day.<br>
<br>
I think I'm done using my Council, and likely my Forge World units, in all but Apoc battles. Fun as they are there just aren't many situations where they are fair. For most of 5th edition I played feeling like within reason (ie as long as you're not facing utterly ridiculous lists from the few top tier books at the time), superior strategy would win out. But the game is clearly not balanced for competitive list-building under 6th when there are units that deal a lot of damage and are essentially unkillable to a lot of armies. I suppose that's just something I have to learn to accept. Hopefully it draws me back toward aspect warriors because then I wouldn't need to paint or build anything to keep my lists up-to-date. </div>
Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-17039473678669803032014-03-18T16:27:00.000+09:002014-03-19T07:55:24.263+09:00A Brutal ForgeDar Mech List at 1500<div class="separator" style="clear: both; text-align: center;">
</div>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-PqWBOqJ2ptA/UkfzJYtV7oI/AAAAAAAAD0Q/jOboTOEyHuE/s1600/IMG_1891.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-PqWBOqJ2ptA/UkfzJYtV7oI/AAAAAAAAD0Q/jOboTOEyHuE/s1600/IMG_1891.JPG" height="300" width="400"></a></div>
<br>
Here is a list that I wrote recently when I found out Hornets got buffed. I have run a variant of this, but with the Hornet changes that list dropped so much in points that I could fit in a lot more potency.<br>
<br>
<u>HQ</u><br>
<br>
<ul>
<li>Farseer - Jetbike, Mantle of the Laughing God</li>
</ul>
<div>
<u>Troops</u></div>
<div>
<ul>
<li>5 Dire Avengers</li>
<ul>
<li>Wave Serpent - TL Scatter Laser, Underslung Shuriken Cannon, Holofields</li>
</ul>
<li>5 Dire Avengers</li>
<ul>
<li>Wave Serpent - TL Scatter Laser, Underslung Shuriken Cannon, Holofields</li>
</ul>
</ul>
<div>
<u>Fast Attack</u></div>
</div>
<div>
<ul>
<li>Nightwing Interceptor</li>
<li>2 Hornets - 2 x Pulse Lasers, 1 Holofield Upgrade</li>
<li>2 Hornets - 2 x Pulse Lasers</li>
</ul>
<div>
<u>Heavy Support</u></div>
</div>
<div>
<ul>
<li>Pheonix Bomber - Anti-infantry Missile Upgrade</li>
<li>2 War Walkers - Scatter Laser and Bright Lance</li>
<li>1 War Walker - Scatter Laser and Bright Lance</li>
</ul>
<div>
1500 Total Points, 2 Scoring Units, 11 Kill Points</div>
</div>
<div>
Shooting Potency: 2-14 S7, 38 S6, 23 S8/AP2</div>
<div>
<br></div>
<div>
The idea is to flood the board with AV hulls and strong long-ranged shooting. The Farseer should be casting Guide and Prescience on the Hornets and I'd probably pick up Psychic Shriek for his third power. That makes my first choice powers the ones I can definitely get.<br>
<br></div>
<div>
Speed is of the essence. Not only does the list have two hard-hitting fliers with vector-dancer, but it also has Hornets that can flat out and still snap fire. With rerolls to hit and their volume of fire, they should still be able to take some good crucial shots against back armor. This is even better against flyers since you have to snap fire at them anyway and many flyers have AV10 in the back.</div>
<div>
<br></div>
<div>
"But you only have two troops!" This is a problem for sure, especially considering that my two troops are as soft as they come when their Serpents crash. It basically means that in objective games I have to crush the enemy's troops. Wave Serpents are fortunately very durable, so that may help me keep those Dire Avengers alive until I need them. Depending on how I perceive the enemy's ability to bring down my Serpents and kill or strand my DAs, I can play more or less defensively with them.</div>
<div>
<br></div>
<div>
There are plenty lists that could give this one some challenge, particularly if the ForgeDar had to go second. With a list focused on shooting capability it is just so beneficial to strike first and negate some of the stuff that can bring down AV 10-11 targets easily. Still, it's a really brutal list that was for some reason made much better than it even needed to be when <i>IA: Aeronautica</i> upgraded the jink save for Nightwings and <i>IA: Apocalypse 2013</i> updated and improved Hornets.<br>
<br>
Hornets are actually something I want to post about later on because the changes to them were astounding, to put it lightly. But that will have to wait for another day.</div>
Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-21199624958600250982014-03-15T21:04:00.000+09:002014-03-16T09:02:21.410+09:00Jetbike LoLtarch Conversion (WIP)<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-IJp1IET5Nto/UyQBI-KprrI/AAAAAAAAEQ0/71xcwIFLIf8/s1600/14+-+1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-IJp1IET5Nto/UyQBI-KprrI/AAAAAAAAEQ0/71xcwIFLIf8/s1600/14+-+1" height="298" width="400" /></a></div>
<br />
<a href="http://1.bp.blogspot.com/-MVzeeaBZJkY/UyQBI9-Y7HI/AAAAAAAAERM/lhdOg7FDfLI/s1600/14+-+3" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-MVzeeaBZJkY/UyQBI9-Y7HI/AAAAAAAAERM/lhdOg7FDfLI/s1600/14+-+3" height="246" width="320" /></a>This is a project I started a long time ago and just never got around to finishing. What held me up was annoyance at having to redo how he attaches to the bike. His left foot binds to a magnet in the hood, but instead of a magnet I had originally put a pair of paperclip clippings inside his foot. Well the other day I cut his foot all to hell and started redoing it with green stuff and a proper magnet. I also bound his other foot to the handle bar it had been resting on.<br />
<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-RRccCLAFIBY/UyQBujM_SjI/AAAAAAAAER4/XIeh90R4_P0/s1600/14+-+1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-RRccCLAFIBY/UyQBujM_SjI/AAAAAAAAER4/XIeh90R4_P0/s1600/14+-+1" height="305" width="400" /></a></div>
<br /></div>
<div>
<a href="http://4.bp.blogspot.com/-3z4nV-Rd_5Y/UyQBI-B2xkI/AAAAAAAAERE/Lu8xA2debOE/s1600/14+-+2" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://4.bp.blogspot.com/-3z4nV-Rd_5Y/UyQBI-B2xkI/AAAAAAAAERE/Lu8xA2debOE/s1600/14+-+2" height="213" width="320" /></a>One of the benefits of magnetizing him is that I can reuse the bike for another conversion I want to do. When I run my Jetseer Council I like to have 2 Farseers on bikes, so later on I'll magnetize a Farseer to this hood with a different pose. Another benefit is that it makes transportation much easier because everything fits snugly in my case. On the other hand, I really want to do another project like this some day using a model made all in one piece so I can get a more action-oriented pose out of the rider. Something like a guy leaping off the front. But that would mean a smaller point of contact on the bike and reduced stability--better in my opinion for a show piece than a unit to be used on the table.</div>
<div>
<br /></div>
<div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" src="http://4.bp.blogspot.com/-LJ5aNmSQC5s/UyQBI6gRtDI/AAAAAAAAERU/bTXAvpSvVEE/s1600/14+-+4" height="205" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ignore my ugly base please =) I'll clean it up someday, I swear it...</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
And here is a video about the model and conversion. Pay no mind to where I mention another video. I realized afterward that this one makes it redundant.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/s5P5olTvpC8?feature=player_embedded' frameborder='0'></iframe></div>
<br />
<i>Post them up if you have any questions or comments! Cheers!</i> </div>
Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-44833711463508179372014-03-14T10:32:00.000+09:002014-03-14T15:36:59.267+09:00NagoyaHammer 2014<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-U4yCBh-eDMc/UYB7fAOa6RI/AAAAAAAABkk/wLEzCsrhufI/s1600/logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-U4yCBh-eDMc/UYB7fAOa6RI/AAAAAAAABkk/wLEzCsrhufI/s1600/logo.png" height="44" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
Things have been really busy this year and I've only recently been able to squeeze hobbying back into my schedule, but rather than harp on that let's talk about NagoyaHammer 2014 and how much it will suck if you miss out on the awesomeness. NagoyaHammer is the big Nagoya event hosted every year during Golden Week by the ever-vigilant, stalwart shield of the Imperium of Man, Primarch (who runs the <a href="http://nagoyahammer.com/">NagoyaHammer forums</a> that you should be signed up for, by the way). Last year was absolutely fantastic. We had beautiful tables all around and a ton of really cool people with gorgeous armies. It was a great weekend and this year is sure to be awesome as well.<br />
<br />
There is always a variety of games played at NagoyaHammer, but 40k remains the central event. This year there will be Bolt Action and tables set up for pick-up 40k on the first day. The second day is a 40k campaign-like set-up with four factions battling it out, defending and assaulting tables.<br />
<br />
Below, I'll post the essential details and the links to the original posts. There is still a lot of time before the event, more than enough to sign up and get your army ready to go.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-ryWxKsWyHT8/UYZ_mSiXuHI/AAAAAAAABuI/erV5qHFj_jA/s1600/164295_10200672865455741_809626257_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-ryWxKsWyHT8/UYZ_mSiXuHI/AAAAAAAABuI/erV5qHFj_jA/s1600/164295_10200672865455741_809626257_n.jpg" height="213" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<u><a href="http://nagoyahammer.com/forum/viewtopic.php?f=90&t=2539">Event Schedule</a></u><br />
<span style="background-color: black;"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">Friday May 2nd</span><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">09.00 - Doors open</span><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">09.00 - 21.00 - Free play 40K, Bolt Action and much more besides.</span><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">21.30 - Doors close</span></span><br />
<span style="background-color: black;"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">Saturday May 3rd - Warhammer Task Force Campaign.</span><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">09.30 - 10.00 - Doors open and players get themselves ready for games</span><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">10.00 - 12.30 - Game 1 - last turn warning at 12.15</span><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">12.30 - 13.30 - Lunchtime</span><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">13.30 - 16.30 - Game 2 - last turn warning at 16.15</span><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">16.30 - 17.00 - Breaktime</span><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">17.00 - 20.45 - Game 3 - last turn warning at 20.30</span><br style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px; margin: 0px; padding: 0px;" /><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">21.30 - Doors close, Izakaya time begins.</span></span><br />
<br />
The 40k event, the details of which can be found <a href="http://nagoyahammer.com/forum/viewtopic.php?f=90&t=2540">here</a>, calls for 3-5 lists. For doubles games you need a 500, a 750 and a 1k list. For singles (which might not be necessary), you need a 1500 and a 2k. The teams have the codices and FW lists split up into the four different factions. You can find individual threads for each faction <a href="http://nagoyahammer.com/forum/viewforum.php?f=90">here</a>.<br />
<br />
If you have any questions or comments, contact me here or sign up with the <a href="http://nagoyahammer.com/forum/index.php">NagoyaHammer forums</a> and talk to Primarch there. Hope to see you in Nagoya!Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com1tag:blogger.com,1999:blog-7313808516954196591.post-57817388369188852702014-03-11T10:48:00.002+09:002014-03-11T13:21:34.691+09:00On Playin Slayin: a Guide to...Slayin<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-wsbCgnfJCfk/Ux5qTLQAPKI/AAAAAAAAEQA/XNsuyp5_O5A/s1600/20130321030715a0dffzvo97f91f75.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-wsbCgnfJCfk/Ux5qTLQAPKI/AAAAAAAAEQA/XNsuyp5_O5A/s1600/20130321030715a0dffzvo97f91f75.jpg" height="150" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
(Formatting note: I wrote this guide in Google Drive and optimizing it for Blogger would be very unfortunately problematic. If you find it unreadable, please let me know in the comments, but otherwise I'm going to leave it as is.)</div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;"><br /></span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">If you haven’t already played it, Slayin is a retro-styled arcade game ported over to the iOS. The controls are incredible simple. Your character always runs forward. You can change directions left and right and you have one action button. The action button does something different for each character, but it is essentially both an offensive and defensive move of some kind.</span></span></div>
<b id="docs-internal-guid-43bf7ec8-aec8-a8d0-9eeb-7659b4b3088a" style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Slayin is really hard. It’s like retro-hard, where you die and die and die and swear to yourself that you are going to beat that damn level even if your fingers fall off as a result. And then they do and you still keep trying. It’s like, retro-hard. </span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">So naturally I wanted help. I turned to Google for answers to certain questions I had while playing. When I searched, I was shocked to find that there was no information. In fact, what I found was a wealth of misinformation. I found advice like “always spend your gold” and “play cautiously, occupying one half of the screen.” This is awful advice if you have a clear picture of the game’s mechanics in mind. Let me shed some light on essential advice to getting to the depths of Slayin’s brutal levels.</span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<ol style="margin-bottom: 0pt; margin-top: 0pt;">
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Combos are gold - No, really. I mean points are nice and all, but combos give you more gold. It is essential to build a 25+ kill combo and maintain it at all times. Buying certain items means buying up the prerequisite items and the costs add very quickly when combined with armor and potentially health that you might buy. You need a lot of gold early-mid game and that means you need combos. I find myself slayin only two to three enemies at a time so that new ones have time to spawn. If I slay everything on the screen at once it is likely I’ll lose my combo while waiting for new enemies to slay.</span></span></div>
</li>
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Gold, in addition to being gold, is also health - This is the other reason why combos are clutch. They keep you alive. The best way to keep your health up is to avoid getting hit...but collecting tons of gold is the next best thing. It can’t protect you from taking tons of hits all in a row, but it’ll keep you topped off.</span></span></div>
</li>
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Great as gold is, don’t lose your combo for it - You have to let some loot and gold disappear. There’s often a coin or a chalice that you’ll want to pick up but there are no enemies over there and you’ll lose your combo to get it. Leave it be. Even if you need the health from the coin, let it go. Your combo is worth more health over time than that one coin. I go out of my way to get the giant coins from treasure chests, though. I find they stick around long enough that it’s rare for me not to be able to get them.</span></span></div>
</li>
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">You don’t always need completely full health - The price of health at the vendor goes up very quickly, and extra quickly for certain characters like the Archer (those with low defense, I suspect, but haven’t tested it). Try to be efficient with how much you buy. Use coins to fill your health and leave a little room for that at the end of your health bar when buying health.</span></span></div>
</li>
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Some weapons and abilities are worthless - Just a fact of life in any game. Some of the equipment, units, etc in any game are not worth using. The Knight has a lot of good equipment options in my opinion, but the Wizard and Ninja have some utterly pointless ones. Ice spells in particular, all of them, are terrible. They freeze enemies instead of killing them. The frozen enemies still hurt you if you touch them and they unfreeze soon after. Just avoid stuff that you figure out sucks. So far the things I don’t like to use are those ice spells and any of the Ninja skills except the Shuriken.</span></span></div>
</li>
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Horizontal attacks are the best attacks - This is common sense considering that enemies line up along the stage in rows. If you launch a lightning ball across the board it clears out all the ground enemies in that direction. Remember that horizontal doesn’t just mean along the ground. The reason the Shuriken is so good for the Ninja is that it clears out all the air enemies. The Archer’s bounce arrow essentially does both jobs, flying up into the air and then plowing through enemies in a line on the ground.</span></span></div>
</li>
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Vertical attacks are also the best attacks - Or rather, they are essential because you need to be able to kill enemies in the air and if your air attack has some horizontal momentum to it, all the better. Again, this is one of the Archer’s greatest strengths. His arrow flies in a parabola, killing a couple air enemies and landing on guys on the ground that are out of the reach of his slide.</span></span></div>
</li>
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Master the back and forth shuffle - Your character is always moving forward, so the only way to stay in one place is to run back and forth. You have to do this to time attacks well. It matters a lot with the Archer and Wizard who have some down time between attacks. </span></span></div>
</li>
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Strategize your upgrade purchases - You don’t have to spend all gold immediately to get upgrades like many guides suggest. In fact, if you don’t plan out what you are buying and when you might find you don’t have enough when it matters. I’m sorry to say I haven’t got the upgrades progression figured out, but they seem to be linear. They show you three--if you buy the second one you’ll see two more the next time you visit the vendor. But sometimes the list updates on its own. The Wizard can buy the 80gold spell and then wait until the ice spells disappear on their own, skipping to the lightning ball, for example. I wish I describe a more concrete pattern, but you should be aware that there is one.</span></span></div>
</li>
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Play the whole board - Many guides advise sticking to one side of the stage and keeping it clear. I tend to start at one end and gradually work my away across the board. Then I get to the other side and having collected all the gold and loot, I edge my way back to the other side where more gold and loot are undoubtedly waiting. Playing only half the board makes comboing difficult because you only have access to about half of the enemies and…</span></span></div>
</li>
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Killing fast means leveling fast - Why does it matter what level you are? Because your level determines what enemies spawn and when the stage ends. If a certain enemy tends to give you a hard time, kill a lot of enemies as quickly as possible and it will stop spawning. I do this most often when I fight spiked walls (really try not to get in a jump/attack/evade cycle that has your jump/attack/evade ending just as the walls crash in since that can get you killed very quickly).</span></span></div>
</li>
<li dir="ltr" style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">The Dragon Scale item doesn’t help at all with high scores - Every guide I’ve seen talks about how you need to get the Dragon Scale ASAP. I don’t know if it might have been patched since those posts were put up, but don’t bother if your goal is to get a high score. It resets all your points and in most cases won’t be worth it. To get a really great score, you have to just play awesomely. The only times I use the scale are to try and clear a quest that I’ve almost finished or to just play more continuously/further in the game.</span></span></div>
</li>
</ol>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b><br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Character specific notes:</span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">The Knight:</span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">The Knight is pretty good all around and is easy to get accustomed to. Get used to his jump so you don’t bump your head on enemies. Jump often because the other way the Knight frequently takes damage is enemies biting his ankles as they spawn underneath him. Oh, armor is good. Get armor. But some guides advise getting armor every time it is available. You don’t have to, especially if you don’t get hit a lot. But the price of armor does go up after the Death Worm boss, so at the very least get it half-way through that stage.</span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">His weapons:</span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">The Thief Knife: </span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">It’s good because it boosts your luck which gives you more coin and loot drops. That means more health, more points and more gold to shop with. It is short and that means you take more damage, but to a degree the extra gold makes up for this. Still, you have to be proficient in not taking a lot of hits.</span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">The series of weapons with long reach:</span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">There are several of these and the more expensive they are the better they perform. The weapon prereqs come into play, but I have found you can skip the Bone Cleaver and Silver Sword if you buy the Thief Knife, wait a while and then buy the Broad Sword. That unlocks the Lance for the least amount of gold possible if I’m not mistaken.</span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">The speed weapons:</span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">These are great because the speed lets you play very aggressively which helps you keep up combos and clear the levels quickly. I think I might have noticed a bug where if you buy the upgraded armor enchantment while using these weapons then it makes you slower. I’ll have to try that again to test it out.</span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">The Wizard:</span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">She is really powerful and easy to use. Her action makes her invincible and kills what she touches. While not attacking she charges a spell if you have an active one equipped. </span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Various non-obvious notes:</span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Ice spells are worthless because they don’t kill enemies. Dancing Flame is amazing, but only in the first half of the game. The higher the level of your spell, the taller your tornado attack gets. There is a limit as to how tall you need your tornado to be. I think the best spell is Lightning Ball because it is cheap, gives you a tornado tall enough to kill almost all air enemies all the time and wipes everything in front of you on the ground when cast. This was the first configuration that I beat the game with. I buy Lightning Ball about half-way through Peloria’s stage because on that level there are a lot of air enemies which makes it difficult to combo with Dancing Flame.</span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">The Archer:</span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">He is a monster in a man’s skin. I love this character because once he gets a few armor upgrades (allowing his arrows to kill multiple targets), his gameplay becomes very technically satisfying. I play him dashing back and forth around the middle of the board and launching arrows toward the board edges. Firing your arrow with perfect timing at the end of your slide results in a golden arrow that doesn’t disappear due to striking enemies. Enemies hit by it always drop coins of a grade 1 higher than your combo allows. For example, with no combo, you will get gold +2 coins. With a 25 kill combo, you will get +3 coins from enemies struck by the golden arrow. It adds a layer of depth to the character, which is fun, but it also allows you to get more coins and thus survive longer.</span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Arrows:</span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">I always buy the basic arrow because comboing with the Archer using only the slide in unbearable. Then I get the first armor upgrade and the Bounce Arrow after that. Then the rest of the armors and that’s it except for health. I have found the other arrows to be more difficult to use and/or obtain. I like the Light Arrow for example, but getting it means throwing a lot of gold away to unlock it. The bounce arrow, by contrast, is cheap and kills enemies in the air and then in a row on the ground. It’s essentially doing the same job as the Wizard’s Lightning Ball. I really only use the other arrows to complete quests specific to them.</span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Knave:</span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">I have little experience with the Knave, but I have noticed his jump vector is different from the Knight. For example, getting over the Minotaur boss is harder. Killing enemies in the air requires different timing as well. As with the Thief Knife for the Knight, I find that the Knave’s high luck means you can get a lot of coins which helps keep you alive. </span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Ninja:</span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">The Ninja has a lot of attacks that I found difficult to use. In my uninformed (I haven’t used her a whole lot) opinion, the Shuriken might be the best weapon, but some of the others are fun. I think the biggest challenge is learning to evade with her. She’s not invulnerable for the whole duration of her jump, but it seems like there might be some frames in there where she can’t be hurt. I’d have to test it more to say anything useful about it. I do know, however, that I often take damage coming down from it.</span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Tamer:</span></span></div>
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">I played the Tamer. It doesn’t get lamer.</span></span></div>
<b style="font-weight: normal;"><span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></b>
<br />
<div dir="ltr" style="line-height: 1.15; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">I don’t even understand how he kills airborne enemies. Maybe he’s neat if you figure him out, but I have yet to.</span></span><br />
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;"><br /></span></span>
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;">Slayin is a surprisingly deep game considering there are only three buttons and a few upgrades. When I first picked it up I had the impression I would mess with it until I got over the iOS app addiction phase, but I've found that there is a lot of satisfying challenge buried within. I hope this woefully incomplete guide will give you the edge you need to SLAY.</span></span><br />
<span style="background-color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;"><br /></span></span>
<span style="background-color: black; font-family: Arial; font-size: 15px; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="color: white;"><i>If you have any comments, specific questions or advice to add to this, please post them in the comments!</i></span></span></div>
<span style="background-color: black; color: white;"><br /><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"></span></span><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"></span>
<span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"></span>Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com4tag:blogger.com,1999:blog-7313808516954196591.post-52206147281153254782013-11-01T23:01:00.001+09:002013-11-01T23:01:58.166+09:00Warhammer Quest and Star Command Updates<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-KsH9pG9l1Gg/Ue33cFur1UI/AAAAAAAACuM/eI05wvjSIMg/s1600/Warhammer-Quest-Preview-title+pic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="http://3.bp.blogspot.com/-KsH9pG9l1Gg/Ue33cFur1UI/AAAAAAAACuM/eI05wvjSIMg/s400/Warhammer-Quest-Preview-title+pic.jpg" width="400" /></a></div>
<br />
I never did get around to a follow-up post on Warhammer Quest. It's late now and I'm flying out to Hawaii tomorrow, but let me hit the points worth hitting. I had a brilliant first playthrough with the four basic characters. Even having used all but one downloadable characters (6 in all), I think the basic ones might be the best balanced. I found the Trollslayer flavorless and the Warrior Priest too unreliable to be of use. The Archmage was useful though, and in my recent playthrough I've been having fun with the Shadow archer-whatever and the fire mage. I haven't played with the new area, but from the description it looks like new tiles and enemies for the end-game, something WQ desperately needs. If you're looking into the downloads, I say skip the Trollslayer and Priest, but the rest of it has been good in my experience.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-yH6FM8bAYnc/UnOyczTZPPI/AAAAAAAAEJY/A9y4R9VOj7M/s1600/starcommand.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://4.bp.blogspot.com/-yH6FM8bAYnc/UnOyczTZPPI/AAAAAAAAEJY/A9y4R9VOj7M/s400/starcommand.jpg" width="400" /></a></div>
<br />
While I'm at it, Star Command has some new content. I haven't gotten to the new missions, but they did update the UI in some very useful ways. I honestly forget if I've mentioned this game on 2d6D or not, but it rocks inside and out. It is fun, funny and old skool hard--a rare combo these days indeed. Err, well it was hard for me until I leveled my doods and built up my ship. I'm actually thinking of restarting on a harder difficulty now. Still, it is a very demanding game in terms of tactics and dexterity. I strongly recommend it.<br />
<br />
That's all I've got right now. I'll be back to posting when I'm back from vacation. Peace out 'til then!Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-33831891528402234902013-10-30T22:26:00.003+09:002013-10-30T22:26:35.855+09:00Inquisition Codex: I'm More Torn than Space-Time on the Crone Worlds<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-jTFFKQroQSI/UnEBTFt5IWI/AAAAAAAAEJI/3ZvHtsjyHoM/s1600/541457_698173180194685_312991975_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-jTFFKQroQSI/UnEBTFt5IWI/AAAAAAAAEJI/3ZvHtsjyHoM/s640/541457_698173180194685_312991975_n.jpg" width="488" /></a></div>
<br />
Let me remind you that I am skeptical of everything that isn't a hot sandwich or a cold beer. I love the Inquisition as much as a (barely) decent human being can love a maniacally obsessive, paranoid, genocidal army of cyborgs and side-show freaks. The designs, the flavor, the endless room for character personality--there is so much going for them. I haven't seen any rumors on what will be in this book. But I'll take a wild stab at it not being the tome it could be--a book with the GKs and Sisters redone and with the Deathwatch given their place as well. All three Ordos that would be, Malleus, Hereticus and Xenos, all under one sadistic, yet happy roof.<br />
<br />
This release all but crushes any of hope of that under the hard sole of a Munitorum-issued boot. I can't wait to see it because I long ago learned that you have to take what you get with GW. The artwork does look really cool and a lot of the rules for 6th edition armies have been good, flavorful even. But I haven't seen the new Sisters stuff and that is probably the best indicator for this book. Bottom line for myself though, is that I let myself get too attached to a rumor I saw earlier in the year.<br />
<br />
Which leads me to: that rumored 28mm Inquisition skirmish game. That was the most exciting rumor I read in the second half of this year. I hadn't heard anything about it so when I saw this news I went looking and found <a href="http://www.dakkadakka.com/dakkaforum/posts/list/545501.page">this not-so-recent thread on Dakka Dakka</a> about it. This digital codex is slated for next month. It could make for a very Inquisition November to have this and the skirmish game come out around the same time. On the other hand I also worry that the skirmish game could have been twisted warp lies sent drifting in the aether of the internet. Terra help us if that's true.Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-89190941481840585302013-10-27T20:32:00.000+09:002013-10-27T20:32:08.305+09:00Last Weekend's Gaming Sans Pictures (D'oh!)Unfortunately I have less to say about last weekend's gaming than I'd hoped. I hadn't known what exactly we were going to play and was surprised to find out I was supposed to field both armies. I didn't have any lists prepared for that and I only brought my Eldar. It was also a good deal later than we'd thought it would be when my buddy rode in. Still, we got a kill team-ish game in and had a great time. We sort of just eyeballed the points costs for some footdar squads and then put them in pairs. Then we rolled off on each pair and the winner got to choose one of the two squads. We didn't really pay attention to full squad sizes and we allowed combat squadding for all of them. A kill point to be awarded for the death of half a squad, or for a full combat squad. 1 Farseer each. I ended up with 7 Rangers, 3 Warp Spiders and 9 Guardians with a Shuriken Cannon. He got 5 Scorpions, 5 DAs and 4 Fire Dragons.<br />
<br />
Honestly I thought I'd mop him up before he ever got near me and on the first turn it looked like that's what would happen. I layed out 4/5 Scorpions and it looked like I would kill off his DAs. But he rolled very well for his assault range on his Scorpion who got to kill off my heavy weapon. Then his DAs made about 12 4+ saves in a row and Battle Tranced behind my terrain to lay waste to me. We had a few combats that were dragging on when we called it. If he wasn't going to table me, it would be a boring 3 turn slapfest while we take turns rolling dice.<br />
<br />
It made for a really fun game. I hadn't been on the receiving end of Battle Trance yet and I feel like it is the best army-wide rule you could ask for except maybe ATSKNF. It's fantastic for both defense and offense. This game was also only about the third time I've used my terrain (that this same friend actually did up for me) and it was pretty rad playing on it. Hopefully after my vacation next week in Hawaii (woo!) then finances and parenting time permitting, I might be able to have more of my doods out here to play on this killer table I almost never use. I'll try to actually get pictures next time too. Sorry!Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-4874415619540376302013-10-21T00:46:00.003+09:002013-10-21T00:46:37.494+09:00Spotlight: Allan Carrasco<span style="font-family: inherit;">In case you haven't figured it out yet, I love Eldar. I had a good time playing Eldar vs Eldar over the weekend and I'll be posting something short about it this week, but just now a friend of mine shared an awesome CWE army on Facebook that I really wanted to share with you. It is by none other than the brilliant freelance sculptor, Allan Carrasco. You might know his work from <a href="http://kingdomdeath.com/">Kingdom Death (NSFW)</a>. Everything he does is really gorgeous, so I'll just post a few pictures from his site and leave it to you to <a href="http://www.allancarrasco.net/en/welcome/index.html">go check out his other work</a>. Under "own works" in the "painting" link you can find some truly awe-inspiring stuff. Aside from the Eldar I'm partial to the Deathguard he did. Thanks to James for sharing this in the first place! Enjoy!</span><br />
<span style="font-family: inherit;"><br /></span>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-DLWiV7cHXAw/UmP48v_euUI/AAAAAAAAD2o/KyG8CXEJKm8/s1600/SF_face_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-DLWiV7cHXAw/UmP48v_euUI/AAAAAAAAD2o/KyG8CXEJKm8/s640/SF_face_01.jpg" width="444" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-EYR_DlqRvEw/UmP49nyNLVI/AAAAAAAAD2w/stt8ugRfdB4/s1600/armee_poiscaille_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="424" src="http://2.bp.blogspot.com/-EYR_DlqRvEw/UmP49nyNLVI/AAAAAAAAD2w/stt8ugRfdB4/s640/armee_poiscaille_01.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-Umgls4hu1Og/UmP48GkpvbI/AAAAAAAAD2c/pTjT00BEi3c/s1600/SF_poisson_2_01.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-Umgls4hu1Og/UmP48GkpvbI/AAAAAAAAD2c/pTjT00BEi3c/s640/SF_poisson_2_01.JPG" width="568" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-8OuZahWSFjw/UmP47vCbcPI/AAAAAAAAD2Y/gdmA9GNSHA4/s1600/SF_poisson_2__2__01.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-8OuZahWSFjw/UmP47vCbcPI/AAAAAAAAD2Y/gdmA9GNSHA4/s640/SF_poisson_2__2__01.JPG" width="470" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-e8uOifQsnRY/UmP580OA5NI/AAAAAAAAD3A/TqGts8Zur9Y/s1600/vengeurs-2_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="370" src="http://3.bp.blogspot.com/-e8uOifQsnRY/UmP580OA5NI/AAAAAAAAD3A/TqGts8Zur9Y/s640/vengeurs-2_01.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /><a href="http://2.bp.blogspot.com/-UgsyoiwSIEE/UmP58qiGPkI/AAAAAAAAD28/0lDlAVWhaog/s1600/vengeurs1_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="406" src="http://2.bp.blogspot.com/-UgsyoiwSIEE/UmP58qiGPkI/AAAAAAAAD28/0lDlAVWhaog/s640/vengeurs1_01.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /><a href="http://1.bp.blogspot.com/-5ZLTvLO-nB4/UmP584GbtSI/AAAAAAAAD3E/psJ52J7K140/s1600/banshees_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="410" src="http://1.bp.blogspot.com/-5ZLTvLO-nB4/UmP584GbtSI/AAAAAAAAD3E/psJ52J7K140/s640/banshees_01.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<span style="font-family: inherit;"><br /></span>Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-325047571543438502013-10-19T14:02:00.000+09:002013-10-19T14:02:44.358+09:00Gaming at Home in Nagano<div>
I'm going to get to play some 40k this weekend and I don't even have to travel for it! A friend of mine is training up for the <a href="http://www.mongoliabikechallenge.com/">Mongolian Bike Challenge</a> and as training he is biking all the way here from Ogaki. That's something like 180km if I'm not mistaken! He called me this morning at like 6:30 when he left and I acknowledged his departure with a groggy "Grhughrlllr gu huh." This should be a great time! I love the terrain I have but I haven't gotten to use it much as I live far out and have few visitors. He actually put most of it together for me and this will be his first time to play on it.</div>
<div>
<br />
I think I'll throw my aspect warriors against him. If we do a second game I'll probably give him a Seer Council list. Since I don't own the Dark Eldar allies I wrote my current Council list with I'll put something else together, probably including Shining Spears and Warp Spiders.</div>
<div>
<br /></div>
<div>
This ought to be a really great time. I'll post about our gaming during the week, most like.</div>
Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-64700906768078968922013-10-17T21:07:00.003+09:002013-10-17T21:07:50.355+09:00I Need Worlds of Magic Greenlit, Let's Help Make that Happen<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-IGHsRvh0RMU/UYpW9_rQWxI/AAAAAAAABu4/mktbFMjwVhM/s1600/steamworkshop_collection_138313793_collection_branding.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-IGHsRvh0RMU/UYpW9_rQWxI/AAAAAAAABu4/mktbFMjwVhM/s320/steamworkshop_collection_138313793_collection_branding.png" width="320" /></a></div>
<div>
You won't hear me say often how fortunate I was to grow up with three older brothers, but when it comes to my exposure to awesome stuff as I was growing up, there's no denying it. Games were a real big part of all of that. It was my brothers and their friends who brought home Final Fantasy 1. It was my brothers who introduced me to Mike Pondsmith's Cyberpunk and my older brother's friend who first showed me the glory of F-Zero on SNES. And it was the second oldest of my bros who bought and carelessly left out Master of Magic where I could steal it and lose myself in its deep wells of badassery. </div>
<div>
<br /></div>
<div>
If you're not familiar with Master of Magic (MoM), it is one of the seminal works of the 4X gaming genre. 4X stands for the four X's of eXplore, eXpand, eXploit and eXterminate, and it is essentially these four activities that make up the whole of the genre's gameplay. </div>
<div>
<br /></div>
<div>
The 4X genre has withered away into a husk of it's former robust, mighty form. It is comprised of but a few recent titles, but luckily <a href="http://wastelands-interactive.pl/">Wastelands Interactive</a> is hard at work on a spiritual successor to MoM, <a href="http://myworldsofmagic.com/">Worlds of Magic</a>. If you look at the features they're working hard to include, at the way they involve the dedicated fan base of the original in their development, at the way their game is almost flawlessly faithful to Master of Magic, it is clear that it is a game made for fans by fans. </div>
<div>
<br /></div>
<div>
Unless it can't get greenlit because YOU wouldn't <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=138313793">vote YES for it on Steam</a>! Yeah, that's right I'm blaming YOU specifically for something that hasn't yet and might not even happen. All right not really, but this game will be seriously excellent if Wastelands Interactive can get the support they need to get the thing out. There is already a <a href="http://www.kickstarter.com/projects/wastelands/worlds-of-magic?ref=card">demo available</a> and while it is clearly still in development, it is equally apparent that the developers are going in the right direction.</div>
<div>
<br /></div>
<div>
Basically the point is that I want to play this game really badly and I need you help to get this game onto my hard drive. C'mon, be bro. Err, a bro, not my bro. I"m not asking you to buy this so I can steal it off your desk. Just try the free demo and click yes that you'll buy it =)</div>
Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-43579432189192524652013-10-09T21:58:00.001+09:002013-10-09T21:59:42.076+09:00List-building: 1500 AspectDar<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-y-1gtjNWUxU/UlFw73KWfII/AAAAAAAAD14/Qiad8Mnq5HM/s1600/m2001694a_Blog121011_2_XL.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="283" src="http://1.bp.blogspot.com/-y-1gtjNWUxU/UlFw73KWfII/AAAAAAAAD14/Qiad8Mnq5HM/s400/m2001694a_Blog121011_2_XL.jpg" width="400" /></a></div>
<br />
When I first got into Eldar it was the synergy required of aspect warriors, each operating at maximum efficiency and in perfect harmony, that had me falling in love with the flavor of the army. My first taste of Eldar gameplay was in Dawn of War and I found immediately that depending on the match up, my units either slayed or were slain. The steep learning curve and fierce tactical demands were exhilarating. When I first tried it with models I had a little success, and then far less as my opponent got used to my army. I found that in the face of sheer optimization and efficiency, our masterful warriors were just too pricey and not quite good enough to justify it. Well now we have a new book and have seen a lot of improvements for certain aspects--luckily they were the ones I already own and enjoy, so I have gone back to enjoying the Eldar play style that I think most embodies the harmony and calibration that drew me to the army in the first place. This list focuses on synergy, board control, overlapping target priority, and deceptive deployment:<br />
<br /></div>
<div>
<b>HQ</b></div>
<div>
--Farseer - Singing Spear 105</div>
<div>
<br /></div>
<div>
<b>Troops</b></div>
<div>
--8 Dire Avengers 249</div>
<div>
Wave Serpent - TL Scatter Laser, Shuriken Cannon, Holo-fields, Spirit stones</div>
<div>
--10 Guardians with Bright Lance 110</div>
<div>
--5 Rangers 60</div>
<div>
--5 Rangers 60</div>
<div>
</div>
<div>
<b>Elites</b></div>
<div>
--10 Striking Scorpions - Exarch w/ Scorpion's Claw and Crushing Blow 220</div>
<div>
--9 Fire Dragons 343</div>
<div>
Wave Serpent - TL Scatter Laser, Shuriken Cannon, Holo-fields, Spirit stones</div>
<div>
<br /></div>
<div>
<b>Fast Attack</b></div>
<div>
5 Warp Spiders - 95</div>
<div>
5 Warp Spiders - 95</div>
<div>
5 Shining Spears - Exarch w/ Hit & Run and Star Lance 160</div>
<div>
<br /></div>
<div>
12 Kill Points, 4 Scoring Units and 1497 Total Points<br />
<br />
<div>
It's not what I'm used to these days. It isn't especially heavy on the long-ranged firepower and doesn't have any dedicated anti-air. In lists I make, I generally try to have a couple of ways to deal with every threat in the game while keeping my units' movement speed roughly the same. </div>
<div>
<br /></div>
<div>
Well this list has a huge variety of weapon ranges and movement speeds. Playing it means deploying smart. You have to make good use of infiltration on the Rangers and Scorpions. Using reserves with Spiders deep striking and Spears outflanking can cripple crucial enemy units mid-late game. The slow/immobile units are best used to hold back-field objectives and depending on the enemy's ability to close in on them they should be supported accordingly. Objectives can be used to split up the enemy force and then you can apply pressure with the right units.<br />
<br />
Being a hybrid force, this army could easily get separated into small battle groups that would be easily destroyed. The key to playing it is to evaluate the opponent's ability to do that and not to overextend your units. None of the units are meant to suicide into the enemy, least of all the Fire Dragons who have a reputation for that kind of thing. With their new armor and a Farseer backing them up, they should delay their attack until absolutely necessary and deliver a crucial blow at a vital moment. They're too pricey and have great survivability with their new armor; they are wasted when thrown away on a single target. The Spiders and Spears can easily find themselves outnumbered in the enemy backfield and that is something that must be avoided as well.<br />
<br />
I think this list has a solid chance against many opposing forces. It's far from a power build, but I have had some success with it already and find it to be a lot more strategically demanding (and rewarding) than my mech lists.<br />
<br />
<i>What are your thoughts? What style of Eldar do you prefer? How do you feel about playing aspect-heavy with the new book?</i></div>
</div>
Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-67658377286621759842013-10-05T10:14:00.000+09:002013-10-05T10:14:26.754+09:00Steam Sales Oct 3-7<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-7ISjjAyWf20/Uk9nhmATHsI/AAAAAAAAD1s/L1OacCvjj40/s1600/steamsale.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="288" src="http://4.bp.blogspot.com/-7ISjjAyWf20/Uk9nhmATHsI/AAAAAAAAD1s/L1OacCvjj40/s400/steamsale.jpg" width="400" /></a></div>
<br />
<br />
Just a quick post about this week's Steam sales. Though I (probably) won't be getting Borderlands 2 because I'm completely addicted to War of the Roses right now, it's 66% off. But even better than that is that XCOM: Enemy Unknown is 75% off!<br />
<br />
I've been playing XCOM since I was a little kid. I even played the original only about a year before the new one came out. Enemy Unknown is not only a great XCOM game, but if they'd finally release the source code for modding it would make an incredible template for any turn-based, skirmish system. I dreamed of a 40k mod almost constantly throughout my 100 hours of blissful gameplay. If you like games that are old-school hard, and if you want to really challenge your tactical thinking get this while it's cheap! Then after you've finished the awesome campaign mode, hit the multi-player assuming there are still people playing. It gets so incredibly intense. Seriously, the suspense and atmosphere created by the fog of war is nerve-wracking at times.<br />
<br />
Just some notable video game news you might not have noticed if you don't log into Steam regularly. On another note, you may find me posting about War of the Roses sometime soon. I got into that game pretty late, but I'm stunned by how excellent it is.Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-16004069270286659582013-09-29T20:12:00.000+09:002013-09-29T20:12:00.954+09:00Welcome to Wargaming 2013.9.21The Welcome to Wargaming WiJ event was absolutely amazing. Everything from the hall to the tables to the players to the food to the prizes--just fantastic. I'll let the pictures do most of the talking this time, but even if each picture said 1,000 words they would fall short of telling what a great event it was.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-1vtDFcaHEhk/UkfxUpAHYQI/AAAAAAAADxM/WrkRg1_7EAw/s1600/IMG_1866.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="http://2.bp.blogspot.com/-1vtDFcaHEhk/UkfxUpAHYQI/AAAAAAAADxM/WrkRg1_7EAw/s400/IMG_1866.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Happened on this beauty while we were stuck in traffic.</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-JUHkpZkTAHs/UkfxTuAuKMI/AAAAAAAADxE/J9BHYG6HFSg/s1600/IMG_1867.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://1.bp.blogspot.com/-JUHkpZkTAHs/UkfxTuAuKMI/AAAAAAAADxE/J9BHYG6HFSg/s400/IMG_1867.JPG" width="400" /></a></div>
<br />
Here are many of the tables just before we started rolling dice. We showed up late because the gate house was full of people and the guards were apparently not in much of a hurry (it's a military base, so everyone has to be signed in). I didn't finish getting pictures because games got started as I was snapping off shots. Had to rush to get my army out.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-ayGpmSTtykA/UkfxVjJp0sI/AAAAAAAADxQ/nW8nUc6uChY/s1600/IMG_1868.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://3.bp.blogspot.com/-ayGpmSTtykA/UkfxVjJp0sI/AAAAAAAADxQ/nW8nUc6uChY/s400/IMG_1868.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-kM_dXDHxbQE/Ukfxg3EDvPI/AAAAAAAADxc/KGvm3aewYXM/s1600/IMG_1869.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://3.bp.blogspot.com/-kM_dXDHxbQE/Ukfxg3EDvPI/AAAAAAAADxc/KGvm3aewYXM/s400/IMG_1869.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-mSzxIUT8VHg/UkfxjUPaP2I/AAAAAAAADxk/k9_poJkfFpQ/s1600/IMG_1870.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://2.bp.blogspot.com/-mSzxIUT8VHg/UkfxjUPaP2I/AAAAAAAADxk/k9_poJkfFpQ/s400/IMG_1870.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-9rlPAraiGJU/Ukfxky_EKvI/AAAAAAAADxs/S2FVRWpQ-Cc/s1600/IMG_1871.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://3.bp.blogspot.com/-9rlPAraiGJU/Ukfxky_EKvI/AAAAAAAADxs/S2FVRWpQ-Cc/s400/IMG_1871.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-Y5Clq1yL3nA/UkfxudGKONI/AAAAAAAADx0/w1dkNZQgUIY/s1600/IMG_1872.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://2.bp.blogspot.com/-Y5Clq1yL3nA/UkfxudGKONI/AAAAAAAADx0/w1dkNZQgUIY/s400/IMG_1872.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-tgaCEihn6bk/Ukfx0f0o0yI/AAAAAAAADx8/EXoWoaonpVM/s1600/IMG_1873.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://2.bp.blogspot.com/-tgaCEihn6bk/Ukfx0f0o0yI/AAAAAAAADx8/EXoWoaonpVM/s400/IMG_1873.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-TWqWQAXtWlA/Ukfx1AfEmHI/AAAAAAAADyA/VqNtc-040Kw/s1600/IMG_1874.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://1.bp.blogspot.com/-TWqWQAXtWlA/Ukfx1AfEmHI/AAAAAAAADyA/VqNtc-040Kw/s400/IMG_1874.JPG" width="400" /></a></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-c8BIswUW0JU/Ukfx772Wl-I/AAAAAAAADyM/iYrBi56n4fc/s1600/IMG_1875.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="http://1.bp.blogspot.com/-c8BIswUW0JU/Ukfx772Wl-I/AAAAAAAADyM/iYrBi56n4fc/s400/IMG_1875.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I thought Necromunda was going to be played on this table, but maybe it was Judge Dredd that got some time on it. Maybe someone from the group can correct me if I'm wrong.</td></tr>
</tbody></table>
Here's a huge and beautiful table for a game whose name I forget. In my blog list you can find a link to <a href="http://serreslesrangs.blogspot.com/">these fellas' blog</a>. Their painting is just gorgeous, but my photos are taken from too far away to do them any justice.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-HvnUtH7A9FM/Ukfx_sr_kAI/AAAAAAAADyU/tRW-L5WBTA4/s1600/IMG_1876.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://1.bp.blogspot.com/-HvnUtH7A9FM/Ukfx_sr_kAI/AAAAAAAADyU/tRW-L5WBTA4/s400/IMG_1876.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-Kdb2Gq2mEFM/UkfyFspxGdI/AAAAAAAADyc/6IJHJa_kG10/s1600/IMG_1877.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://2.bp.blogspot.com/-Kdb2Gq2mEFM/UkfyFspxGdI/AAAAAAAADyc/6IJHJa_kG10/s400/IMG_1877.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-DITEBxbLbHE/UkfyNSYBCoI/AAAAAAAADys/3OiSkGFbcMk/s1600/IMG_1878.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://2.bp.blogspot.com/-DITEBxbLbHE/UkfyNSYBCoI/AAAAAAAADys/3OiSkGFbcMk/s400/IMG_1878.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-qV4t6EdbTcg/UkfyLpGCnUI/AAAAAAAADyk/v0HRxlaN-bo/s1600/IMG_1879.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://3.bp.blogspot.com/-qV4t6EdbTcg/UkfyLpGCnUI/AAAAAAAADyk/v0HRxlaN-bo/s400/IMG_1879.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-pE26dLXVwW0/UkfyUvSBspI/AAAAAAAADy0/XgMBLIjc2I4/s1600/IMG_1880.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://4.bp.blogspot.com/-pE26dLXVwW0/UkfyUvSBspI/AAAAAAAADy0/XgMBLIjc2I4/s400/IMG_1880.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-dN9J1y_NecE/UkfydDIotnI/AAAAAAAADzA/WFYsC9JchkI/s1600/IMG_1881.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://2.bp.blogspot.com/-dN9J1y_NecE/UkfydDIotnI/AAAAAAAADzA/WFYsC9JchkI/s400/IMG_1881.JPG" width="400" /></a></div>
<br />
In the following two pics you can get the gist of how my first game went. I ran a list where I just crammed in all my aspect warriors, rangers and guardians. Well not all my Rangers. I have 29 of them now, but only 10 are painted. Anyway, it was an experimental list with much less long-ranged firepower than I'm used to bringing. My opponent was playing an experimental GK list with a very low body count, however, and my numbers and offensive power proved too much for his force. I didn't really have an MVP unit, but my Dragons, Scorpions, Rangers, Spiders and Spears all performed admirably. His MVP was easily Draigo. He ate a lot of shooting and broke my Dragon unit's Morale. His contending MVP unit was probably the Storm Raven. It wiped a 5 man Spider squad and seemed like it planned on bringing even more pain elsewhere on his next turn.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-kHQu3cxR6t4/UkfydJUFdbI/AAAAAAAADy8/uD0o548mfHI/s1600/IMG_1882.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://4.bp.blogspot.com/-kHQu3cxR6t4/UkfydJUFdbI/AAAAAAAADy8/uD0o548mfHI/s400/IMG_1882.JPG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-t8QwUn9BYgw/UkfyrD56eVI/AAAAAAAADzc/GL2nEvIqKSo/s1600/IMG_1885.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://3.bp.blogspot.com/-t8QwUn9BYgw/UkfyrD56eVI/AAAAAAAADzc/GL2nEvIqKSo/s400/IMG_1885.JPG" width="400" /></a></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-zy4-z0_cTeA/UkfyvEy1opI/AAAAAAAADzk/9DBXeftOW1c/s1600/IMG_1886.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="http://3.bp.blogspot.com/-zy4-z0_cTeA/UkfyvEy1opI/AAAAAAAADzk/9DBXeftOW1c/s400/IMG_1886.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">His GKs were beautifully painted. Traditional silver and Inquisition red, but you could tell he put the time in to do it up right.</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-SPXmH6FpqVk/UkfzIAfGz6I/AAAAAAAAD0E/lR_WhAmObok/s1600/IMG_1890.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="http://4.bp.blogspot.com/-SPXmH6FpqVk/UkfzIAfGz6I/AAAAAAAAD0E/lR_WhAmObok/s400/IMG_1890.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Notice the conspicuous lack of Warp Spiders. Yeah, Dakka Ravens hurt.</td></tr>
</tbody></table>
Second game was against Tyranids. My opponent chose my competitive list rather than my experimental one and I got out my Forgedar. It's a mech list with a lot of S6 and S8AP2 shooting. In hindsight it was a worse match-up than even my first game, but again my opponent was an awesome guy and we had a good game of it nonetheless. He actually almost won anyway despite how tough a fast, shooty, mech army is to fight with a Nid list like his. When it came time for the dice to stop rolling he had his objective and I didn't have any. I won just barely through secondary objectives, but not through any forethought of my own. I wish I had close-ups of his Nids. They looked fabulous.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-bqpgIlBmfz4/UkfzKlslwZI/AAAAAAAAD0U/PSreQbuCtTk/s1600/IMG_1892.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="http://2.bp.blogspot.com/-bqpgIlBmfz4/UkfzKlslwZI/AAAAAAAAD0U/PSreQbuCtTk/s400/IMG_1892.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">There are some things in reserves, but this is it for the most part.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-1C259e5WPz4/UkfzXR00taI/AAAAAAAAD0c/qEv0R8d5Wew/s1600/IMG_1894.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="http://1.bp.blogspot.com/-1C259e5WPz4/UkfzXR00taI/AAAAAAAAD0c/qEv0R8d5Wew/s400/IMG_1894.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wine, beer and food all day with the entry fee. I don't eat while I play because I worry about my figs, but I did indulge a little in the drinks =)</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-SS3tiX3dLCY/UkfzixXpHkI/AAAAAAAAD08/CYK2X6sZiCs/s1600/IMG_1898.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-SS3tiX3dLCY/UkfzixXpHkI/AAAAAAAAD08/CYK2X6sZiCs/s400/IMG_1898.JPG" width="300" /></a></div>
<br />
We had a surprise special guest at our event! Through a fairly roundabout way, one of our gamers/organizers found out that <a href="http://red-stevie.com/">Steve Parker</a>, BL author of titles such as <a href="http://www.blacklibrary.com/all-products/Gunheads.html">Gunheads</a> and <a href="http://www.blacklibrary.com/warhammer-40000/deathwatch-2013.html">Deathwatch</a>, lives in Japan. Well he was kind enough to come to our event, sign some books and sort of just hang out and chat. He's a really cool guy and an excellent conversationalist. It certainly helped kick off the Wargamers in Japan events.<br />
<br />
As a side note, we raffled of that chainsword he's holding and I'm incredibly jealous of the guy who got it. He's one of fellas from <a href="http://www.giant-hobby.com/">Giant Hobby</a> in Tokyo. Head on out to their shop if you want to see it. Or you know, I think you can order one from the internet.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-mdGG9dCHv3w/UkfzdDBWlSI/AAAAAAAAD00/RCAPj8QkYsM/s1600/1374327_10151777008893241_1345582244_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://3.bp.blogspot.com/-mdGG9dCHv3w/UkfzdDBWlSI/AAAAAAAAD00/RCAPj8QkYsM/s400/1374327_10151777008893241_1345582244_n.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
And that was the first event we've held! Definitely a huge success and a start to something really great. There are going to be a lot of other awesome game days in the future and I hope to see even more of the Japan gamers at the next one. Thanks to everyone who put so much into making this event fantastic.</div>
<br />Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-10816159539269498832013-09-24T12:47:00.003+09:002013-09-24T15:09:12.033+09:00Spolight: Ryan Herbranson - Bronze Prize Diorama for Golden Demon Japan 2013It seems that here in Japan the Golden Demon event was held yesterday and my friend Ryan over at <a href="http://theselsword.blogspot.jp/">Blood of Angels</a> won the bronze prize for his <i>amazing</i> diorama. The competition must have been incredibly fierce because I absolutely love his work. There is some great background behind the scene too, but I don't see it on his blog so I'll ask him if I can copy/paste it from somewhere and then I'll edit it into this post. Posting about Welcome to Wargaming will just have to wait a little bit. This is too rad not to blog while it's hot =) Without further long-winded ado, here are pictures of his great submission. Congrats Ryan!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-gEkTboka0e4/UkEKBKRx_qI/AAAAAAAADvY/4Ss1fxNpncM/s1600/11483_363265830473640_1777251352_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="476" src="http://4.bp.blogspot.com/-gEkTboka0e4/UkEKBKRx_qI/AAAAAAAADvY/4Ss1fxNpncM/s640/11483_363265830473640_1777251352_n.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-MOC61Blg734/UkEKDFNbwBI/AAAAAAAADwI/7Ym4SRvNNsQ/s1600/487985_363265657140324_139802864_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-MOC61Blg734/UkEKDFNbwBI/AAAAAAAADwI/7Ym4SRvNNsQ/s640/487985_363265657140324_139802864_n.jpg" width="476" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-gSdbvDEvwqg/UkEKDaxYPUI/AAAAAAAADwE/v0z0cu_Qc6I/s1600/524073_363265630473660_148869744_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-gSdbvDEvwqg/UkEKDaxYPUI/AAAAAAAADwE/v0z0cu_Qc6I/s640/524073_363265630473660_148869744_n.jpg" width="476" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-0p3LUM-t6vo/UkEKEACW4_I/AAAAAAAADwc/W4-qtQ7Xk8A/s1600/971828_363265777140312_2096123709_n+(1).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://1.bp.blogspot.com/-0p3LUM-t6vo/UkEKEACW4_I/AAAAAAAADwc/W4-qtQ7Xk8A/s640/971828_363265777140312_2096123709_n+(1).jpg" width="476" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-Lc2o-YvEdFw/UkEKBCHWleI/AAAAAAAADvQ/NSnn7yNCHXg/s1600/1234181_363265743806982_1464581914_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-Lc2o-YvEdFw/UkEKBCHWleI/AAAAAAAADvQ/NSnn7yNCHXg/s640/1234181_363265743806982_1464581914_n.jpg" width="476" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-sd_ADLynqmE/UkEKBCLhOII/AAAAAAAADvU/hB3Njqg4D2U/s1600/1234680_363265877140302_645877818_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-sd_ADLynqmE/UkEKBCLhOII/AAAAAAAADvU/hB3Njqg4D2U/s640/1234680_363265877140302_645877818_n.jpg" width="476" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-ZMMprKTY7J8/UkEKB7wNyLI/AAAAAAAADvs/Pet660RKahY/s1600/1236636_363265570473666_112779835_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-ZMMprKTY7J8/UkEKB7wNyLI/AAAAAAAADvs/Pet660RKahY/s640/1236636_363265570473666_112779835_n.jpg" width="476" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-ZEHng8vAsnU/UkEKCKh97II/AAAAAAAADvo/mpXm5YDAD8s/s1600/1236772_363265673806989_1234035940_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://4.bp.blogspot.com/-ZEHng8vAsnU/UkEKCKh97II/AAAAAAAADvo/mpXm5YDAD8s/s640/1236772_363265673806989_1234035940_n.jpg" width="476" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-wSGLZRKtEB8/UkEKCXMI3KI/AAAAAAAADvw/rxdrwyVImHM/s1600/1239776_363265697140320_9353792_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-wSGLZRKtEB8/UkEKCXMI3KI/AAAAAAAADvw/rxdrwyVImHM/s640/1239776_363265697140320_9353792_n.jpg" width="477" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-bieC1HhrHA4/UkEKC7i9gRI/AAAAAAAADwA/zFqZ1vhjXnY/s1600/1239792_365577496909140_113002011_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-bieC1HhrHA4/UkEKC7i9gRI/AAAAAAAADwA/zFqZ1vhjXnY/s640/1239792_365577496909140_113002011_n.jpg" width="476" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-8669966704041514852013-09-22T21:59:00.000+09:002013-09-22T21:59:49.996+09:00Welcome to Wargaming Weekend - Back at Craftworld My'house<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-yIule7tLMFU/Uj7npkxA_7I/AAAAAAAADuo/tZjZ5I7V6JU/s1600/1374327_10151777008893241_1345582244_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://1.bp.blogspot.com/-yIule7tLMFU/Uj7npkxA_7I/AAAAAAAADuo/tZjZ5I7V6JU/s400/1374327_10151777008893241_1345582244_n.jpg" width="400" /></a></div>
<br />
Well I'm back home after an astonishing and astonishingly tiring weekend. The Wargamers in Japan event, Welcome to Wargaming, was a huge success with a lot of attendees. We had people playing napoleonic games, Space Hulk, Magic: The Gathering, Necromunda, Warmachine and some other stuff I'd never seen besides 40k. We had people representing from the US, Japan, France, Scotland and Italy if I recall, and maybe even more. We had a raffle with some cool figures and a really good-looking chainsword prop by a company whose name I forget. My friend (and gracious driver) also won the first place prize for the tournament. It was judged on the most fun opponent and I couldn't think of a more deserving individual. <a href="http://red-stevie.com/">Steve Parker</a> gave him a signed copy of his new book <a href="http://www.blacklibrary.com/warhammer-40000/deathwatch-2013.html">Deathwatch</a> as a prize. What personal message did he request, you ask? "You look sexy in power armor!" Hahahah<br />
<br />
There were a lot of great figures on the tables and even greater people playing them. I'll be blogging (read, bragging) about it this week. I got some pictures, but I'll borrow better ones from some of the guys in the group and share them. Luckily this is just the first of many events there will be. I'll be posting about others to come, so if you know anyone in Japan who wants to game and just doesn't know where to go for it, it is far from too late to get in on some really awesome events. Let them know and let's keep building on the great momentum we've got going.Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-80226016753092275032013-09-15T23:31:00.001+09:002013-09-15T23:31:58.510+09:00Publishing Weekend Followed by Welcome to Wargaming Weekend<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.smashwords.com/books/view/357547"><img border="0" height="400" src="http://4.bp.blogspot.com/-YyQTcMTHzMs/UjXCdX4yPXI/AAAAAAAADtE/_TZaAqQuizk/s400/Snuffle_WCPaint000BearCoverMergedLayers_GIMP.jpg" width="267" /></a></div>
<br />
This weekend I finally published my children's book to <a href="https://www.smashwords.com/books/view/357547">Smashwords</a>. It took a while to write, draw, paint and compile the thing. Still, it might have taken even longer to register for the international book numbers I needed to publish it how I wanted to. I'll post some details on my <a href="http://dan-stern.blogspot.com/">other blog</a>, but for now I thought I'd share over here since my other audience has heard plenty through the <a href="http://www.facebook.com/dansternwriter">facebook page</a>. The kids that have read Bear with Me and those that have had it read to them have all loved it and asked it to be read a number of times in a row. The parents who have read it liked it too. I put a lot into making it appeal to both, because having become a dad this year I know what it's like to read kids' books that make me roll my eyes. Or that get boring to me quickly. Or that just kind of suck. It's pretty cheap at 3.99 and the first half is available as a free sample if you want to get a feel for the art. Really though, the story comes together at the end (as any story should). For now it is only available through Smashwords, but once it clears their vetter review it will be available through Apple, Sony, Kobo and Barnes & Noble. I'll be uploading to Amazon myself later this week. The Japanese version will be coming this week as well. Smashwords is best if you just want to show your support as the royalties rate is much better, but you do also get access to every available file format, so it's a win/win for us both.<br />
<br />
On the 40k front, next weekend is the <a href="http://www.facebook.com/events/216367041850970/">Welcome to Wargaming</a> event! God I can't wait for it. There are going to be a lot of tables set up for a lot of different games. There will be representatives from a lot of the hobby shops in Japan and I heard that <a href="http://www.google.co.jp/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CCsQFjAA&url=http%3A%2F%2Fred-stevie.com%2F&ei=LsE1UuCJAoWmlAWA34GIBw&usg=AFQjCNGRDHvSU2BGEVg6Fk0N6AOyzdFHVQ&sig2=gxad8CWHTFmqAAiLjVCJ7w&bvm=bv.52164340,d.dGI">Steve Parker</a> of Black Library fame will be around too! I'd love to get a chance to talk to him. I had no idea any of the BL authors live in Japan.<br />
<br />
For gaming, I opted to play a little demo game of Necromunda and 3 games of 40k at 1500 points. I haven't played 40k in a while. The last games I did get in were with Seer Council/Dark Eldar mech list variants. I picked up a few new lessons with my favorite unit in the game. Allying in Dark Eldar and using Wave Serpents, War Walkers and GJBs lets me shoot pretty darn hard in addition to having a truly obscene beat stick. <br />
<br />
Good lessons, but I'm not sure if they're one's I'll be leaning on next Saturday. I have three different lists in mind: two competitive ones and one that is experimental. The experimental one has lots of aspect warriors and a mix of vehicles. One competitive one is my Council DEldar list and the other is a mech list that is tough as nails. I forget how well I can pack everything up. I'm pretty sure I can bring all three and then play each once since there are three games (it's not a tourney).<br />
<br />
I haven't been up to date on all the Space Marine rules, but from what I've heard they sound in line with the newer books. I'll have a look before the event, but I can't imagine a solid TAC Eldar list suddenly can't hang just because SMs got some price adjustments and new toys. It should be a great time!Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-46019916780019658202013-08-14T00:55:00.001+09:002013-08-14T00:55:34.975+09:00Rumors: Space Marine Photo Dump<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
Here is a collection of all the new Space Marine photos I could scrounge up. Many of them came from Dakka and others from Pins of War, where you can<a href="http://pinsofwar.com/the-new-warhammer-40k-6th-edition-tactical-marines/"> find these photos of Tac Marines and Sternguard</a> that I can't seem to steal shamelessly.<br />
<br />
For my part, I'm none to impressed. I heard new Vanguard Vets and almost lost it because they have such potential. I do think they're the best of the bunch here, but from the GKs, Dark Vengeance chosen, DW Knights, and Death Company, I expected better. Especially from the Vanguard models. The poses are really disappointing to me. Especially when compared to that awesome PAGK kit where you get to have a guy stabbing through the skull of a Plaguebearer. It's a model so good it looks like a conversion, but isn't. The key to making amazing Vanguard Vets would have been in the momentum expressed by the poses, in my opinion. I do, however, like the Sternguard, tanks and the Libby a lot. Hope to see some good figures in the Sternguard kit as those photos surface.<br />
<br />
Enjoy folks. I'll be around, but I'm on vacation and I'm trying to knock out that kids' book before I go back to work.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-PNc1fy7RtiY/UgpUdKBB8uI/AAAAAAAADSc/HtW_yk_ikuQ/s1600/centurions.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="510" src="http://1.bp.blogspot.com/-PNc1fy7RtiY/UgpUdKBB8uI/AAAAAAAADSc/HtW_yk_ikuQ/s640/centurions.jpg" width="640" /></a></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-zUGnS_zuBDw/UgRhxsj2n1I/AAAAAAAACxs/_NoDo-s20eA/s1600/iAbKwMdDVCSsZ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="448" src="http://1.bp.blogspot.com/-zUGnS_zuBDw/UgRhxsj2n1I/AAAAAAAACxs/_NoDo-s20eA/s640/iAbKwMdDVCSsZ.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-Eu35EPLCyGw/UgRhvpgEbEI/AAAAAAAACw4/RSW7GnG_RF4/s1600/IMG_0030_zpsabd75896.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://3.bp.blogspot.com/-Eu35EPLCyGw/UgRhvpgEbEI/AAAAAAAACw4/RSW7GnG_RF4/s640/IMG_0030_zpsabd75896.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-OHEcLbW9Jsg/UgRhvZWg3wI/AAAAAAAACxU/-rKKMID2jeI/s1600/IMG_0031_zps23c63052.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://1.bp.blogspot.com/-OHEcLbW9Jsg/UgRhvZWg3wI/AAAAAAAACxU/-rKKMID2jeI/s640/IMG_0031_zps23c63052.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-A4-z_ejZjFI/UgRhvfy0ENI/AAAAAAAACw0/tmeNSGBqpq4/s1600/IMG_0032_zps374f5570.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://4.bp.blogspot.com/-A4-z_ejZjFI/UgRhvfy0ENI/AAAAAAAACw0/tmeNSGBqpq4/s640/IMG_0032_zps374f5570.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-odVXo5-lKdE/UgRhwHTKfjI/AAAAAAAACxE/IOgN-izvHk8/s1600/IMG_0033_zps914bb203.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://1.bp.blogspot.com/-odVXo5-lKdE/UgRhwHTKfjI/AAAAAAAACxE/IOgN-izvHk8/s640/IMG_0033_zps914bb203.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-Kedz04T9Igs/UgRhwK19sXI/AAAAAAAACxI/lro68k7fwgE/s1600/IMG_0034_zps80f9b867.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://1.bp.blogspot.com/-Kedz04T9Igs/UgRhwK19sXI/AAAAAAAACxI/lro68k7fwgE/s640/IMG_0034_zps80f9b867.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-y1Pac4n2CH0/UgRhw7o_fsI/AAAAAAAACxY/BhIaZoOq4QA/s1600/IMG_0035_zps2f00b92c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-y1Pac4n2CH0/UgRhw7o_fsI/AAAAAAAACxY/BhIaZoOq4QA/s640/IMG_0035_zps2f00b92c.jpg" width="480" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-rTiV3-NcF_s/UgRhxI-BmEI/AAAAAAAACxg/mtIDGgGKkk0/s1600/IMG_0036_zpsa140d3e1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-rTiV3-NcF_s/UgRhxI-BmEI/AAAAAAAACxg/mtIDGgGKkk0/s640/IMG_0036_zpsa140d3e1.jpg" width="480" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-XAWVMIxBuPo/UgRhyEqMXiI/AAAAAAAACx4/kB35wlqZCXU/s1600/vanback_zpsce15d588.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://4.bp.blogspot.com/-XAWVMIxBuPo/UgRhyEqMXiI/AAAAAAAACx4/kB35wlqZCXU/s640/vanback_zpsce15d588.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-v0lMhPdT3Q8/UgRhxye0JuI/AAAAAAAACxw/tCSyhstQnQ0/s1600/vanguard_zpsd30a3381.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://2.bp.blogspot.com/-v0lMhPdT3Q8/UgRhxye0JuI/AAAAAAAACxw/tCSyhstQnQ0/s640/vanguard_zpsd30a3381.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-IVyIsrggfQs/UgpTclAx8xI/AAAAAAAADSM/2xXrUWLcjvI/s1600/ff9c9ffa274b48ff4798f7515bcc909a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="344" src="http://1.bp.blogspot.com/-IVyIsrggfQs/UgpTclAx8xI/AAAAAAAADSM/2xXrUWLcjvI/s640/ff9c9ffa274b48ff4798f7515bcc909a.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-YCYjBJiv2sI/UgpTcryRp6I/AAAAAAAADSA/i6iDnTj1m6U/s1600/space-marines-tank-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="510" src="http://2.bp.blogspot.com/-YCYjBJiv2sI/UgpTcryRp6I/AAAAAAAADSA/i6iDnTj1m6U/s640/space-marines-tank-2.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-4-5og3-aOK8/UgpTc9U224I/AAAAAAAADSE/ZnWMf2hrc0U/s1600/space-marines-tank.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="488" src="http://4.bp.blogspot.com/-4-5og3-aOK8/UgpTc9U224I/AAAAAAAADSE/ZnWMf2hrc0U/s640/space-marines-tank.jpg" width="640" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-47053617019492601902013-08-09T10:04:00.001+09:002013-08-09T10:04:36.158+09:00Changes to my Blogs and What's to Come<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-EDlu7lQ9GTo/Tgx_bQ3_YkI/AAAAAAAABYk/CCX7Q60liqY/s1600/SANY0278.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="199" src="http://1.bp.blogspot.com/-EDlu7lQ9GTo/Tgx_bQ3_YkI/AAAAAAAABYk/CCX7Q60liqY/s200/SANY0278.JPG" width="200" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
I have a lot coming up in the near future and in preparation of it all, I have decided to finally link my Blogger account with my Google+. So, nice to meet you, I'm Dan. Were I still only going to be writing 2d6D, I don't think I would link them, but it's all or nothing on Blogger.<br />
<br />
I've just started a new blog that I will be using as my professional page as I release my self-published titles over the course of the next few months and it's for that blog that I linked my accounts. The first release, a children's picture book, ought to be done and available at all major eBook retailers around the end of August or beginning of September. The one to follow that will be an interactive picture book and educational tool for learning English and Japanese.<br />
<br />
News articles and cool links that regard writing, 2D art and other topics that relate are going to be posted over <a href="http://dan-stern.blogspot.com/">here, on a blog that I have not yet configured at all</a>. I'll also be blogging about works as they progress.<br />
<br />
What does this mean for you, the reader? The first is that there will be more content, more articles and links. But more importantly in my opinion, they will be more sharply focused because non-40k material that relates more to writing, art and translation will be siphoned off to my other blog. So if you're only interested in one or the other, this should help filter out content that isn't pertinent to you.<br />
<br />
There is still a lot of work to be done, but I'm really looking forward to it all because I think it will lead somewhere fun and interesting. Keep an eye out as there will be developments and updates all along the way. Cheers!Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0tag:blogger.com,1999:blog-7313808516954196591.post-13515990034056476522013-08-07T00:27:00.000+09:002013-08-07T00:27:15.527+09:00Space Marine Rumors: (Week of July 29th)<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-w30Dxso9SBc/Uf8RzTNureI/AAAAAAAACwU/jcfmDarve7Y/s1600/spacemarine.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="http://1.bp.blogspot.com/-w30Dxso9SBc/Uf8RzTNureI/AAAAAAAACwU/jcfmDarve7Y/s400/spacemarine.jpg" width="400" /></a></div>
<br />
<br />
I'm not sure how much I buy into a whole new family of weapons for Space Marines, especially when the fluff behind it makes them extremely rare. Also the wounding method is wildly inconsistent with the established rules which makes me even more skeptical. Still, rumors will be rumors and they're fun to look at while we wait to see what becomes of half of the armies in the entire game.<br />
<blockquote class="tr_bq">
Best_Pone wrote:<br />
Up for release in September is the new Codex: Space Marines. </blockquote>
<blockquote class="tr_bq">
- There will be 7 Ltd Ed varients. 6 of these will be covers for First Founding chapters, whilst the 7th will have Black Templars on the cover. </blockquote>
<blockquote class="tr_bq">
- New weapon family: Grav weapons. I believe these wound against the armour save (so terminators would be wounded as if they had a toughness of 2). </blockquote>
<blockquote class="tr_bq">
- First Founding chapters will be getting a substantial section each to themselves, so hopefully this can be looked as as Codex: Space Marines instead of Codex:Ultramarines. This will also show in a rule called Chapter Tactics, for which the effects depend on the chapter being played. </blockquote>
<blockquote class="tr_bq">
<br />
- There is a new armour type that at first glance looks to be somewhere between a terminator and a dreadnought - looking more closely, it appears to go over the marine's power armour however.<br />
- This new armour can be armed in 2 ways, depending on the user. The devastator version has either a bolter array or missile launchers mounted on the chest armour, whilst the gauntlets can be armed with heavy bolters, lascannons or grav cannons. The assault version has a bolter array or frag launchers mounted on the chest armour, with assault drills mounted on the gauntlets. </blockquote>
<blockquote class="tr_bq">
- There are 2 new AA tanks. One tank veterans will already be familiar with as the Hunter, armed an AA missile launcher. The other tank mounts 2 tri-barreled turrets instead. </blockquote>
<blockquote class="tr_bq">
- There is a new tactical squad. Lots of options as you'd expect, but of particular interest will probably be the grav pistol and grav rifle. </blockquote>
<blockquote class="tr_bq">
- A new plastic Sternguard veteran squad. </blockquote>
<blockquote class="tr_bq">
- A new plastic Vanguard veteran squad. </blockquote>
<blockquote class="tr_bq">
- New plastic characters: a captain, a librarian and a chaplain.</blockquote>
<br />
<i>What do you think? Look plausible? Got any wishlisting you want to do?</i>Anonymoushttp://www.blogger.com/profile/10702220117343476299noreply@blogger.com0