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Thursday, May 22, 2014

Rumors: 7th Vehicle Damage and Perils of the Warp Charts

Some new rumors (or perhaps leaks!) that I came across on BoLS a few moments ago. 

The vehicle chart is roughly what I would expect factoring in for the rumored 7+ explodes result. The thing that really caught my eye was (obviously) flyers crashing on a 1-2 out of d6 when immobilized. The old locked velocity rule never sat right with me when damaged mobility should logically make a plane crash. This is a welcome change in my eyes.

The perils chart is interesting, but I hoped it would be a lot more interesting (read: utterly brutal and unforgiving). Psychic powers seem like they're about to get even more useful than they have been. While perils is likely to happen more often with people rolling 5 or more dice and praying they don't double up on sixes, I don't see the need to reward someone for tempting the warp beyond casting the spell they were attempting. That's the inherent reward and it seems sufficient to me. 

I've seen people on the boards who think they're going to summon a million Pink Horrors with fifteen Heralds of Tzeentch. I think they are likely in for a surprise when they nuke themselves and their units too. When not casting powers Tzeentch has very low leadership. This chart would not be terribly friendly to them. Just a few days before 7th comes out (coincidentally on my birthday, though I'll be in Tokyo watching an Uematsu Nobuo concert[!]), so we only have to wait a little longer to see what truth lies behind these rumors. 

via Gary:

Vehicle Damage Table:

1-3 Crew Shaken: vehicle only firing snap shots like normal
4 Crew Stunned: vehicle only firing snap shots and cannot move or pivot. Zooming flyers cannot turn and must move 18". 
5 Weapon Destroyed: as normal and if all weapons have run out of ammunition or or already destroyed count as immobilized
6 Immobilized: Chariots count as Crew Stunned, Flyers 1-2 flyer crashes with Crash and Burn rule. 3+ it counts as crew stunned.An already immobilized vehicle suffering another immobilized result loses an additional hull point.
7+Explodes: D6 radius for a Strenth 4 hit on nearby units. vehicle destroyed

Crash and Burn: lg blast and scatters 2d6 for S6 hits.

Wrecked vehicles are those that lose all their hull points. becomes scenery

Perils of the Warp:
1. Dragged into the Warp: Psyker takes a leadership test, if passed suffers 1 wound or glancing hit no saves.if failed he is removed as a casualty and his unit takes d6 S6 AP1 hits. The hits come from the psyker for allocation
2. Mental Purge: Psyker suffers 1 wound/glancing hit no saves. randomly select one power from the psyker. its lost for the rest of the game. 
3. Power Drain: Psyker suffers 1 wound/glancing hit no saves. if its the psychic phase, both players lose d3 warp charge points 
4. Psychic Backlash: Psyker suffers 1 wound/glancing hit no saves.
5. Empyric Feedback: Psyker takes a leadership test. if failed Psyker suffers 1 wound/glancing hit no saves. If passed no effect.
6. Warp Surge: Psyker takes a leadership test. if failed Psyker suffers 1 wound/glancing hit no saves. If passed psyker gains a 3+ invul, fleshbane, armour bane, and smash until the next friendly psychic phase.